Jahad wrote: » Well you are right, for sure. I wrote it on google docs because its easier to read and write :-) Maybe ill redo it for the forum.
Serithis wrote: » you can't be red and blue or green at the same time
Serithis wrote: » Jahad wrote: » Well you are right, for sure. I wrote it on google docs because its easier to read and write :-) Maybe ill redo it for the forum. Well to point out a quick error in your google doc, how can someone have different colored names for different flags, while also having a color for deciding whether or not they're in combat? you can't be red and blue or green at the same time
NiKr wrote: » Serithis wrote: » you can't be red and blue or green at the same time Well that's where you're factually wrong. We gamers are RGB kind of entities. We're the rainbow itself
Jahad wrote: » tautau wrote: » My first impression is that it adds a lot of complication without giving us any benefit. Could you explain why we care who is the attacker or defender? I agree that your proposed system gives us more information, but I do not see how it is generally Useful information. Since the current PK count already adds punishment to particularly bad/red players, how does your calculations of how much corruption to assign improve upon the current system? Thanks, TT The question is who gets corrupted? If a 2 man party kills another player does only the killer get corruption or both ? My proposed system ensures that if you are an very aggresive player ( you open up most of the fights against unsuspecting targets or help the attacker more often than the defender) you will get punished at some point, even if most of the time you dont personally kill the target. But like i allready wrote, its not done and for sure flawed :-) Thanks for the feedback
tautau wrote: » My first impression is that it adds a lot of complication without giving us any benefit. Could you explain why we care who is the attacker or defender? I agree that your proposed system gives us more information, but I do not see how it is generally Useful information. Since the current PK count already adds punishment to particularly bad/red players, how does your calculations of how much corruption to assign improve upon the current system? Thanks, TT
Hartwell wrote: » This would make it easier for players to understand what is going on.
CROW3 wrote: » If you heal the dude that kills the green you’ll gain corruption. Why does that need to be simplified?