AngryBosn wrote: » In my opinion I really like the player movement and combat, however I absolutely hate that the enemy NPC's have locked on damage.. Once an enemy locks on to you its Impossible for it to miss its attacks. When Steven was showcasing the archer every shaman that was attacking him NEVER missed an attack, so it becomes less skill in killing a mob and more kill it before it kills you... I don't like this. I like being able to dodge enemy attacks to save my life I should be able to kill a mob while I have 1 HP as long as I am dodging attacks properly... the way it was in the demonstration was more of if I'm at 1 HP its impossible to be within the enemy's attack range because if they are able to get an attack off I'm dead automatically. I hope this gets some love before alpha 2.
AngryBosn wrote: » Thats understandable, its just a big disappointment for me in a game that has goals of being such a "Hardcore Game". that it would apply such a simplistic system for combat.
Azherae wrote: » AngryBosn wrote: » Thats understandable, its just a big disappointment for me in a game that has goals of being such a "Hardcore Game". that it would apply such a simplistic system for combat. I believe the idea that Ashes was ever going to be a 'Hardcore Game' was something of a conflation from people who heard 'In this game, your choices will matter' and 'We are targeting Hybrid Combat' and assumed that the two of those things were related in a way they aren't. Then expanding from there to a lot of other things. Ashes isn't very Hardcore, it's probably average when all MMOs are considered (the further back you go, the more hardcore games generally are, which is why updating old games or making things like Ashes that are based on them, tend to make people think they will be 'more hardcore').
AngryBosn wrote: » Azherae wrote: » AngryBosn wrote: » Thats understandable, its just a big disappointment for me in a game that has goals of being such a "Hardcore Game". that it would apply such a simplistic system for combat. I believe the idea that Ashes was ever going to be a 'Hardcore Game' was something of a conflation from people who heard 'In this game, your choices will matter' and 'We are targeting Hybrid Combat' and assumed that the two of those things were related in a way they aren't. Then expanding from there to a lot of other things. Ashes isn't very Hardcore, it's probably average when all MMOs are considered (the further back you go, the more hardcore games generally are, which is why updating old games or making things like Ashes that are based on them, tend to make people think they will be 'more hardcore'). Steven said it himself, he said that this game is "NOT" going to cater to the casual gamers, and that there is no "Board, or group committee that help fund this that can force him to cater to the casuals. Its funded to completion by him. That is where I am getting the "hardcore" idea.
it's been explained that 'RNG Chance To Miss' is part of this game
maouw wrote: » it's been explained that 'RNG Chance To Miss' is part of this game ah. This is news to me. That's a bit disappointing... leads to more "stand still coz I have the stats to do it" gameplay. So be it.
Neurath wrote: » There are many issues I see in the demos. Namely, they would rather enact cheats to showcase the game than run content in the sane way a normal player would. Its one thing yo keep stating we need to be grouped in the game and another for all the demos to be solo. Perhaps the mobs always hit to force you to group with a tank and healer. Either way, its still a tank and spank game with a dps race thrown in. Make sense why they don't want combat trackers.
Azherae wrote: » AngryBosn wrote: » Azherae wrote: » AngryBosn wrote: » Thats understandable, its just a big disappointment for me in a game that has goals of being such a "Hardcore Game". that it would apply such a simplistic system for combat. I believe the idea that Ashes was ever going to be a 'Hardcore Game' was something of a conflation from people who heard 'In this game, your choices will matter' and 'We are targeting Hybrid Combat' and assumed that the two of those things were related in a way they aren't. Then expanding from there to a lot of other things. Ashes isn't very Hardcore, it's probably average when all MMOs are considered (the further back you go, the more hardcore games generally are, which is why updating old games or making things like Ashes that are based on them, tend to make people think they will be 'more hardcore'). Steven said it himself, he said that this game is "NOT" going to cater to the casual gamers, and that there is no "Board, or group committee that help fund this that can force him to cater to the casuals. Its funded to completion by him. That is where I am getting the "hardcore" idea. Right, we agree I think? From the perspective of 'can you experience most of it alone', the game is very hardcore. From the perspective of 'are you protected from conflict', it's quite Hardcore. Some other things, we don't know for sure yet, but seem to have gone in the direction of 'very Hardcore' (builds, social organizations, guilds, economy). Ashes is fairly Hardcore in most of those things (by today's standards). Combat is not one of those things where we have ever been told 'The Combat of this game will be fairly hardcore', that I can remember. It's always been more of a 'we'll see how it goes', 'If we have to choose we'll fall back to Tab Target', 'we don't want Animation Cancels', and so on. Also, I don't think Steven has ever said 'this game isn't going to cater to the casual gamers', he has almost always limited that to "Casual Gamers might not be able to be the big winners" or "You won't really do well in this game if you don't have social connections to at least your Node". In fact, I think Steven has specifically pointed out multiple times 'how the game caters to solo players and casuals', and all the combat we have experienced and seen so far reflects that, both in PvE and PvP.
Sapiverenus wrote: » Azherae wrote: » AngryBosn wrote: » Azherae wrote: » AngryBosn wrote: » Thats understandable, its just a big disappointment for me in a game that has goals of being such a "Hardcore Game". that it would apply such a simplistic system for combat. I believe the idea that Ashes was ever going to be a 'Hardcore Game' was something of a conflation from people who heard 'In this game, your choices will matter' and 'We are targeting Hybrid Combat' and assumed that the two of those things were related in a way they aren't. Then expanding from there to a lot of other things. Ashes isn't very Hardcore, it's probably average when all MMOs are considered (the further back you go, the more hardcore games generally are, which is why updating old games or making things like Ashes that are based on them, tend to make people think they will be 'more hardcore'). Steven said it himself, he said that this game is "NOT" going to cater to the casual gamers, and that there is no "Board, or group committee that help fund this that can force him to cater to the casuals. Its funded to completion by him. That is where I am getting the "hardcore" idea. Right, we agree I think? From the perspective of 'can you experience most of it alone', the game is very hardcore. From the perspective of 'are you protected from conflict', it's quite Hardcore. Some other things, we don't know for sure yet, but seem to have gone in the direction of 'very Hardcore' (builds, social organizations, guilds, economy). Ashes is fairly Hardcore in most of those things (by today's standards). Combat is not one of those things where we have ever been told 'The Combat of this game will be fairly hardcore', that I can remember. It's always been more of a 'we'll see how it goes', 'If we have to choose we'll fall back to Tab Target', 'we don't want Animation Cancels', and so on. Also, I don't think Steven has ever said 'this game isn't going to cater to the casual gamers', he has almost always limited that to "Casual Gamers might not be able to be the big winners" or "You won't really do well in this game if you don't have social connections to at least your Node". In fact, I think Steven has specifically pointed out multiple times 'how the game caters to solo players and casuals', and all the combat we have experienced and seen so far reflects that, both in PvE and PvP. remember that going outside will always be more hardcore :^)
Azherae wrote: » You live in that part of the world, huh? You have my sympathies on that. I hope that whatever turmoil is occurring in your region is resolved soon in a way that involves minimal bloodshed.
Sapiverenus wrote: » Azherae wrote: » You live in that part of the world, huh? You have my sympathies on that. I hope that whatever turmoil is occurring in your region is resolved soon in a way that involves minimal bloodshed. Do your sympathies actually extend to those living in such regions of the world, like Detroit? In high school someone i know got held up by some big dude with a knife. They were in high school too and on the edge of its property a bit out of sight; the guy with the knife was probably just out of high school or something. Every urban, most sub-urban, and even rural area of the world is "that sort of region" you fuckin' . . . Do you leave the house? Or talk to people? I live in the Pacific Northwest of the USA. Your idea of turmoil?