Strevi wrote: » what is a loop hole? somehow I get the feeling that nice mechanics some people want to prevent are being called loop holes
Gandalfthegrape wrote: » Like I can avoid pvp entirely if the caravan isn't marked on the map by being in discord and having people ride ahead in 2 layers of a circle formation around the caravan and just altering the course when they see anyone. The players after my caravan can't kill my scouts without being punished. So there is no loss whatsoever with me. All I do is communicate to everyone in the party the new heading and go around those players. With forward or flanking scouts rotating to a rear position with the center scouts replacing them at their location when the course is shifted. 2 layers to artificially extend the effective view distance by double making my caravan effectively invisible if the course is altered whole allowing everyone to stay in formation through visibly seeing everyone. but the attacker not being able to see the caravan, all they see is a couple of people riding by and then moving slightly tot he left or right with them never making it to my second layer max view distance as the course has already been changed. I could also get people in my discord call to all stream to the call giving everyone in the call an effective 360 view of the entire caravan making moving fully as a single unit quit easy. If the caravan is map marked the way a delivery is in gta then it would make this obsolete. Personally I think map markers should only be used for non consensual pvp cereal killers but it is an option for this.
NiKr wrote: » Gandalfthegrape wrote: » Like I can avoid pvp entirely if the caravan isn't marked on the map by being in discord and having people ride ahead in 2 layers of a circle formation around the caravan and just altering the course when they see anyone. The players after my caravan can't kill my scouts without being punished. So there is no loss whatsoever with me. All I do is communicate to everyone in the party the new heading and go around those players. With forward or flanking scouts rotating to a rear position with the center scouts replacing them at their location when the course is shifted. 2 layers to artificially extend the effective view distance by double making my caravan effectively invisible if the course is altered whole allowing everyone to stay in formation through visibly seeing everyone. but the attacker not being able to see the caravan, all they see is a couple of people riding by and then moving slightly tot he left or right with them never making it to my second layer max view distance as the course has already been changed. I could also get people in my discord call to all stream to the call giving everyone in the call an effective 360 view of the entire caravan making moving fully as a single unit quit easy. If the caravan is map marked the way a delivery is in gta then it would make this obsolete. Personally I think map markers should only be used for non consensual pvp cereal killers but it is an option for this. I mean, you can if you have the people for that. But imo, if you have that many people who are that well-cooperative, it'd be just easier to defend your caravan in its pvp zone. And if you, as a guild or a constant group of people, have any kinds of enemies who are explicitly targeting you and your caravans - your scouts would just be an indicator to them that you're doing a caravan run. And considering that mounts will most likely move faster than a caravan, they'll just find you by running around a bit.
Gandalfthegrape wrote: » Maybe. I feel like that would only work if the enemy targeting my group had large amounts of scouts for their main force and already and knew the names or had a kill on sight tracker add-on for everyone in my group. If the caravan is under 60% mounted speed my idea would be completely irrelevant. But if it was like 90/80% it would still probably be fine. Do you happen to know if they have given out a chart for running, mounted, and caravan speeds yet by any chance? Or has it just been the estimated time to walk across the map? Do you happen to know if the health pools are able to regenerate or you can repair them? I wonder if its possible just to ignore the people defending pop all your cds and nuke the caravan and then get wiped after. Oh god do caravans operate as re spawn points for the defenders? So many questions i'm sry XD.
Gandalfthegrape wrote: » Strevi wrote: » what is a loop hole? somehow I get the feeling that nice mechanics some people want to prevent are being called loop holes Like I can avoid pvp entirely if the caravan isn't marked on the map by being in discord and having people ride ahead in 2 layers of a circle formation around the caravan and just altering the course when they see anyone. The players after my caravan can't kill my scouts without being punished. So there is no loss whatsoever with me. All I do is communicate to everyone in the party the new heading and go around those players. With forward or flanking scouts rotating to a rear position with the center scouts replacing them at their location when the course is shifted. 2 layers to artificially extend the effective view distance by double making my caravan effectively invisible if the course is altered whole allowing everyone to stay in formation through visibly seeing everyone. but the attacker not being able to see the caravan, all they see is a couple of people riding by and then moving slightly tot he left or right with them never making it to my second layer max view distance as the course has already been changed. I could also get people in my discord call to all stream to the call giving everyone in the call an effective 360 view of the entire caravan making moving fully as a single unit quit easy. If the caravan is map marked the way a delivery is in gta then it would make this obsolete. Personally I think map markers should only be used for non consensual pvp cereal killers but it is an option for this.
NiKr wrote: » Gandalfthegrape wrote: » Maybe. I feel like that would only work if the enemy targeting my group had large amounts of scouts for their main force and already and knew the names or had a kill on sight tracker add-on for everyone in my group. If the caravan is under 60% mounted speed my idea would be completely irrelevant. But if it was like 90/80% it would still probably be fine. Do you happen to know if they have given out a chart for running, mounted, and caravan speeds yet by any chance? Or has it just been the estimated time to walk across the map? Do you happen to know if the health pools are able to regenerate or you can repair them? I wonder if its possible just to ignore the people defending pop all your cds and nuke the caravan and then get wiped after. Oh god do caravans operate as re spawn points for the defenders? So many questions i'm sry XD. We got no info on any of that, but here's a video from pre-alpha. People could outrun it on foot.https://www.youtube.com/watch?v=bq5ybMyF8nc And I somehow doubt that caravans will be changed to being much faster than this. Mainly because the whole point of attackers and defenders is to be able to stay on pace with the caravan itself, while pvping each other.
Talents wrote: » Gandalfthegrape wrote: » Strevi wrote: » what is a loop hole? somehow I get the feeling that nice mechanics some people want to prevent are being called loop holes Like I can avoid pvp entirely if the caravan isn't marked on the map by being in discord and having people ride ahead in 2 layers of a circle formation around the caravan and just altering the course when they see anyone. The players after my caravan can't kill my scouts without being punished. So there is no loss whatsoever with me. All I do is communicate to everyone in the party the new heading and go around those players. With forward or flanking scouts rotating to a rear position with the center scouts replacing them at their location when the course is shifted. 2 layers to artificially extend the effective view distance by double making my caravan effectively invisible if the course is altered whole allowing everyone to stay in formation through visibly seeing everyone. but the attacker not being able to see the caravan, all they see is a couple of people riding by and then moving slightly tot he left or right with them never making it to my second layer max view distance as the course has already been changed. I could also get people in my discord call to all stream to the call giving everyone in the call an effective 360 view of the entire caravan making moving fully as a single unit quit easy. If the caravan is map marked the way a delivery is in gta then it would make this obsolete. Personally I think map markers should only be used for non consensual pvp cereal killers but it is an option for this. I don't think you know what a loophole is.
mcnasty wrote: » So your concern is that players might use skillful strategy and planning to ensure a successful caravan run? We must close this loophole immediately. Otherwise players will abuse the system by planning and strategizing just so they can protect their caravan. We should also look into the loophole of players coordinating and strategizing to down world bosses. I mean seriously, they could all just be in discord together talking about how to avoid the boss mechanics.
Gandalfthegrape wrote: » Edit: What's to stop me from taking a caravan to a location in the world where there is an important quest npc and also a choke point, hiding the caravan within that choke point and having 8 -14 people just aoe the choke preventing literally the entire server from accessing that location while at the same time receiving no penalty as we are all inside the pvp area.
Gandalfthegrape wrote: » If players can fully avoid boss mechanics that's generally called exploiting
Dygz wrote: » Gandalfthegrape wrote: » Edit: What's to stop me from taking a caravan to a location in the world where there is an important quest npc and also a choke point, hiding the caravan within that choke point and having 8 -14 people just aoe the choke preventing literally the entire server from accessing that location while at the same time receiving no penalty as we are all inside the pvp area. You won't last long against an entire server, and... When you die, you will respawn relatively far away from the Caravan. Most likely, the Caravan will be located and destroyed before the entire server can be rallied, anyway. It's an absurd scenario you've concocted that does not comport well with any reality.
mcnasty wrote: » Gandalfthegrape wrote: » If players can fully avoid boss mechanics that's generally called exploiting Good point. Stand in the fire or get banned for exploiting. lol
NiKr wrote: » @Gandalfthegrape you haven't read the wiki properly. Caravan's zone is an opt-in system. When you come across a caravan or it just happens to ride up to you, you'll be asked "do you want to attack or defend or ignore the caravan". And unless you choose either of the first two options, you won't participate in the pvp for the caravan.