Liniker wrote: » I really don't like it, allows you to fail at a boss mechanic and avoid the 20k dmg hit that should be a one shot by just rolling... I feel like a reduction in damage or CC mitigation would be good on your roll tho, but It should have a stamina bar or something that don't allow you to roll all the time - maybe 3 rolls and you need to wait 10s to get the stamina back or 3 rolls and you enter a cooldown
Mag7spy wrote: » @hleV It is a skill based motion relating to action combat and push the flow of it. Same way akin to blocks except it is more relating to movement than just blocking. Has nothing to do with lag. You are rewarding good dodges.... I'm unsure where you are getting badly timed dodges when the frame you have for a dodge is up to or less than a second...
hleV wrote: » Mag7spy wrote: » @hleV It is a skill based motion relating to action combat and push the flow of it. Same way akin to blocks except it is more relating to movement than just blocking. Has nothing to do with lag. You are rewarding good dodges.... I'm unsure where you are getting badly timed dodges when the frame you have for a dodge is up to or less than a second... Either you completely missed what I'm trying to say, or I'm missing what you're trying to say. Dodging out of the way is one thing, adding invincibility during your dodge is another. If you dodge properly, you wouldn't need to have invincibility during that time, because the attack you dodged didn't reach your hitbox anyway.
hleV wrote: » It should stop tracking if the target dodges at the right moment. Not hit the target for 0 damage.
Dummo wrote: » hleV wrote: » It should stop tracking if the target dodges at the right moment. Not hit the target for 0 damage. Wouldn't that be weird though? An arrow homing at you but then suddenly going in a straight line past you.
hleV wrote: » It would be weird if you dodged let's say 2 meters to the side and the arrow turned 90 degrees and hit you (for 0 damage due to iframes). If it's a close dodge, the arrow has no business still being locked on to you.
hleV wrote: » Dummo wrote: » hleV wrote: » It should stop tracking if the target dodges at the right moment. Not hit the target for 0 damage. Wouldn't that be weird though? An arrow homing at you but then suddenly going in a straight line past you. It would be weird if you dodged let's say 2 meters to the side and the arrow turned 90 degrees and hit you (for 0 damage due to iframes). If it's a close dodge, the arrow has no business still being locked on to you.