AntVictus wrote: » Or just drop them altogether since things like this drive away more crafters than they pull in.
WHIT3ROS3 wrote: » "I don't know what it is, what it is comprised of, or how it will work, but I don't want it!"
NiKr wrote: » I definitely want to see an example and a better explanation of the crafting process at mass scale (if that's even in the plans). The minigame might be fun and might let the crafters to show their "skill", but as a mass crafter of several years, I definitely would like to have some way to craft at big scales w/o doing the same minigame for each stage.
WHIT3ROS3 wrote: » AntVictus wrote: » Or just drop them altogether since things like this drive away more crafters than they pull in. But you haven't even seen a single example yet? I find it really hard to wrap my head around this kind of stance. "I don't know what it is, what it is comprised of, or how it will work, but I don't want it!" I suppose some people's reaction to innovation or change is instant rejection. Shame... I think it sounds innovative and fun but would like to see more. I like the idea of players having more agency regarding quality and spec, rather than it just being an entirely spread-sheet-oriented RNG-fest.
AntVictus wrote: » I don't like RNG crafting either and that's probably the only thing we're going to agree on here.
Azherae wrote: » You're making an assumption here, possibly without realizing it. A game doesn't need 'mass crafting'. Half the time, the reason for it IS just to use up your time. If the minigame uses up your time instead and is more engaging, 'mass crafting' could just be tossed out, and honestly, to me that's a lot more fun because the micromanagement of the systems is within the player's control rather than 'do what the system tells you to do' or 'do hundreds of X'.
NiKr wrote: » Azherae wrote: » You're making an assumption here, possibly without realizing it. A game doesn't need 'mass crafting'. Half the time, the reason for it IS just to use up your time. If the minigame uses up your time instead and is more engaging, 'mass crafting' could just be tossed out, and honestly, to me that's a lot more fun because the micromanagement of the systems is within the player's control rather than 'do what the system tells you to do' or 'do hundreds of X'. Yeah, that's why I added the "if that's in the plans". Though I meant it more as a "whether one crafter is supposed to be able to craft all the things his 300-member guild would need". We know that lower tiers will be required to craft higher tiers. I'd assume it won't be a direct use, but a step by step one. You craft t1s into t2s, t2s into t3 and so on until you craft t5. Now, that might not be true and we might just have direct mats instead of craftable ones. But even then, I'm talking about a guild crafter who's supposed to craft 8 armor pieces for 100++ people. And that's per tier of gear. And if his second specialization is jewel cutting (assuming that's related to the 5 jewel slots), that would be another 5 per each of the 100+. That's a whole lotta minigaming.
WHIT3ROS3 wrote: » AntVictus wrote: » I don't like RNG crafting either and that's probably the only thing we're going to agree on here. So no Skill, Fun or Chance in crafting.... ok. Makes sense.
Azherae wrote: » I would REALLY hope that isn't the case. Or rather, that if it is the case, that it's a negative. The idea that one person COULD outfit an entire guild AND this not be a negative or tedious process ALSO implies that one person could outfit an entire smaller node. Now, that's SORT of good, but wouldn't one do this over multiple days? Isn't it BETTER to have 'daily crafting' to do? That sounds a lot more like the problem being on either supply or demand side, not 'crafter'.
Azherae wrote: » I'm gonna go ahead and say that's your guild's 'fault'. If they collected resources for 20 sets of armor, and it didn't take THEM multiple days to collect, you are in a high throughput guild. For some people this is great. If one doesn't like it, don't join that kind. In my opinion it SHOULD be that they will stagger this depending on your time and interest. Or, in AoC's case, since the preprocessing would be done by ME, not by you... You'd log in and find that I put materials for you to craft 4 sets (or 20 Helmets) in your 'inbox', you'd do those, and then go do something else, and the next day it would be another 4 sets (or 20 gloves).