Santanico wrote: » DAoC would be a older MMO where healing was much different, you wouldn't see a healer running around looking for pvp by himself, or soloing mobs, they just were not built like that. Warhammer Online However they started to get pretty OP as well
Azherae wrote: » It's also a flaw in the way most games design healing requirements, yes, but I think they should all be able to solo mobs, just differently. Tanks be slow, DPS be risky/expensive, Healers be between the two (mana runs out, damage is low). If Mana doesn't run out, well, there's your problem. Similar for when the only real threat a character faces is 'Is my HP 0 yet? If not, do normal thing'.
Santanico wrote: » Over the years of MMO's I have seen the classes evolve into what they're today. Back in the Day in a MMO casters would suffer large interuptions when casting, so any melee on them would greatly disrupt them, hence needing a party for them to have a "clean pocket" to do what they do best which is heal and do damage. Now over time people wanted to be able to do more content on their own and at least be ablew to have some soloable content, and rightly so, it is boring always trying to find a group. That being said, have games gone too far in what we have given mages and healers? So now they can solo any mob, in most cases many mobs at once Suffer no penalty for being hit Have shields,escapes,roots So is their a downside to playing a healer or a mage? Mage is maybe a bit squishier but that was always the case as it should be with massive damage output. Healer, seems of any game of late can take on multiple enemies to kill just 1 healer. where are the silences, the kicks, the stuns... What are your thoughts on todays healing and mages? in games like Archeage mages rule all and it's not even close, in New World Healing Is Top Dog, In WoW Shadow Priest For years and Probably still is Was the best. I get it, healing is boring, but that doesn't mean when need to make it so OP that they need to be gods to get people to play it.
Mag7spy wrote: » I wouldn't use new world as an example for much tbh, healing was added without design intentions. What older mmorps are you referring to with healing (where it wasn't op) in your mind set.
Iskiab wrote: » Problem with threads like this is first people have to agree on how things should be, but no one does. For example, a competent healer shouldn't be able to be killed by a single player.
Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player.
CROW3 wrote: » Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player. So all things being equal, a healer can’t be killed by another player in 1:1? I disagree. Classes need to have advantages over some, and weaknesses to others.