NiKr wrote: » I'd personally love to see the NW approach. Just let everyone do everything. I'm sure that would in no way impact the planned economy or gameplay.
worddog wrote: » I don't really see a point in limiting the 2-3 master professions to the same artisan class.
BaSkA13 wrote: » worddog wrote: » I don't really see a point in limiting the 2-3 master professions to the same artisan class. I do: socialization, cooperation, dependency, basic economics and attrition. Cheers
Voxtrium wrote: » I would actually rather see account bound profession mastery locks. Without it the people who can play 20 hours a day have a much larger advantage, not because they are grinding the loot better/harder but because they can do things other players CAN'T do. Already alts will provide some potentially significant advantages, best to limit those as much as possible imo.
JROCthaGreat wrote: » NW economy was and still is Hot garbage, lol the only way you can make it so that everybody can actually eventually do everything, and it doesn't affect the economy is you have to make crafting so hard and so long. that most won't bother and even those that do, most won't get halfway threw it.
Rhorden wrote: » No doubt that was sarcasm but if the crafting trees are going to as laborious to become a master in, as they are implying, then why not? If it requires a very long time and loads of materials then what would they harm be in letting people do all professions? They would spend an insane amount of mats and time trying to cover them all to the point that none would achieve the end goal. The only caveat to this would be to limit the number of gathering professions. After that processing and crafting could be learned by all.
worddog wrote: » But I can just do it with alts by myself... how does that add any of those things.
NiKr wrote: » worddog wrote: » But I can just do it with alts by myself... how does that add any of those things. If you have the time to do it all by yourself, you're welcome to do it. Mastering just one profession would probably take at least a few weeks, and that's if you have all the proper resources to do it. Mastering several will take months and would require a huge capital or even more time. And even once you do master them all on all of your alts, you'll still need to fight others for the resources and then send them up your production chain, so it's not like it would be super easy to just do it all yourself. Or, again, you'd need a huge capital that would provide you with the resources needed.
worddog wrote: » It seems like no one in this thread understands how much free time some players have. It'll only take like 200hrs to level to max in ashes of creation. I'd say 3 months after launch most super hard core players will have at least one max level alt character that is a master of whatever artisan class their other character needs. After another couple months they'll have their second alt and be totally self sufficient with three characters mastering each artisan class. Obviously most players won't do this, but for the players that will, my original post was wondering; how important we want alts to be.
worddog wrote: » It doesn't seem like processing or crafting has any major risks involved. If my main character is the gatherer he'll have my best gear. My alts will be protected in the freehold where they can process and craft. Obviously wars and events can damage/destroy freeholds but that has nothing to do with the general safety of processors and crafters.