Abarat wrote: » Is this true? Nodes that have been leveled... through siege or neglect... will be auto flagged PVP areas for some time?
Abarat wrote: » Is this true? Nodes that have been destroyed... through siege or neglect... will be auto flagged PVP areas for some time?
Abarat wrote: » still. i dont believe this was outlined in the Kickstarter, are we not worried about deviations from the kickstarter?
SongRune wrote: » Of course, Steven mentioned opt-in in the same answer, so... It's slightly unclear, but you shouldn't assume it won't happen.
WHIT3ROS3 wrote: » SongRune wrote: » Of course, Steven mentioned opt-in in the same answer, so... It's slightly unclear, but you shouldn't assume it won't happen. Opt-in in the sense that you choose to enter an area of ruins. I thought that was pretty clear.
SongRune wrote: » WHIT3ROS3 wrote: » SongRune wrote: » Of course, Steven mentioned opt-in in the same answer, so... It's slightly unclear, but you shouldn't assume it won't happen. Opt-in in the sense that you choose to enter an area of ruins. I thought that was pretty clear. Is THAT what he meant? I'll have to rewatch it... EDIT: Ah. So it is. He learned that he needs to say the words 'opt in zone' when describing corruption-free PvP regions. It was in fact clear. He was just also trying to trick a specific set of people, and I was confused in retrospect by it. So it is in fact: "Opt-in zone": Zone which you opt into by entering. not: "Opt-in zone": Zone where the PvP 'mode' is "opt-in". Ultimately, given what node ruins are, it really should be the first. There's no actual reason to enter them other than to fight for the stuff therein. Anything else would just result in unnecessary technical or design complexity.
SongRune wrote: » Neither was Open Seas PvP. People have gotten it out of their system, and this one's a much smaller instance due to being time limited, preventable, and relatively rare. There are plenty of people who are concerned about deviations from the previously stated intentions, and we saw a lot of evidence of this last month. That said... they've said over and over "everything is subject to change", and there's no reason for the design not to evolve as long as it stays relatively consistent with the same overall vision. Even something as large is this is, on some level, 'details'. As for whether this particular change is good or not? A subject for debate. So far, most of the sentiment I've seen is that it's relatively minor, overall.
Dygz wrote: » Caravans are opt-in. You manually choose to participate. The Open Seas are permanent auto-flag. Node Ruins seem to be temporary auto-flag.
Dygz wrote: » Sure. Which is why I "opt-out" by just not playing games with that form of "opt-in".
DarkTides wrote: » Dygz wrote: » Sure. Which is why I "opt-out" by just not playing games with that form of "opt-in". Come now Dygz, surely you can tough it out.... lol Dont need the open seas and opt in pvp nodes to kill people.