George_Black wrote: » losing is optional
erros wrote: » Oh you guys don't understand... I personally would not be using any form of guards or hiring any players which was another part of my thoughts for guarding the dungeons as well. This was just another option that actually makes sense... what you also aren't understanding is that this would be a costly option most likely and its not like the guards would be unbeatable... just a roadblock to getting into the dungeon if the city is employing them to begin with... plus this could be a Risk vs Reward in itself as the safety of some guards would potentially reduce the rewards of the dungeon during their activation... The fact you guys can't think further outside of.. LUL carebear mode is rather sad and I could care less what YouTubers want.. I just thought it was an interesting idea that tied into the same mechanics as the Caravans which I would assume you don't have an issue with those having guards?
BlackBrony wrote: » You want the game to give you solutions when the community is there. Pay players, pay guilds to protect.
ClintHardwood wrote: » When I play Albion Online, here's what my guild does when we get invaded in an open world dungeon: We kill the invaders or die trying. That's all there is to it. I watched the video you've mentioned and it's clear neither the narrator or Asmongold have much experience in PvP MMOs. Asmongold plays WoW, FF14, and Lost Ark. What does he know about open world full loot PvP? I've never seen him stream Eve, Ultima shards, Archage or Albion. While I like Asmon, in this case, he's talking out of his ass. Here's the truth: Not everyone you'll encounter is in a top-tier gigachad PvP guild trying to grief you. Most of the players you meet are terrible, not much better or worse than you, and you stand a fair chance of killing them or at least running away if you take basic precautions. Don't pull too many mobs, retreat into already cleared territory when you see red-named players, have invisibility gear and potions to deaggro, etc. These are simple concepts anyone can apply. Personally, I consider myself a PvE player. I like to craft and gather, and I stay away from PvP. And despite that, I almost never die in Albion or Ultima while carrying anything of value. I don't remember the last time I lost a substantial amount of progress. I'm careful and I know the basics. I store my loot when I get something good. I don't go to highly contested areas with legendary gear. I take cheap armor to high risk areas. You can easily do the same.
ClintHardwood wrote: » When I play Albion Online, here's what my guild does when we get invaded in an open world dungeon: We kill the invaders or die trying. That's all there is to it.
ClintHardwood wrote: » I watched the video you've mentioned and it's clear neither the narrator or Asmongold have much experience in PvP MMOs. Asmongold plays WoW, FF14, and Lost Ark. What does he know about open world full loot PvP? I've never seen him stream Eve, Ultima shards, Archage or Albion. While I like Asmon, in this case, he's talking out of his ass.
ClintHardwood wrote: » Here's the truth: Not everyone you'll encounter is in a top-tier gigachad PvP guild trying to grief you.
ClintHardwood wrote: » Personally, I consider myself a PvE player. I like to craft and gather, and I stay away from PvP. And despite that, I almost never die in Albion or Ultima while carrying anything of value. I don't remember the last time I lost a substantial amount of progress. I'm careful and I know the basics. I store my loot when I get something good. I don't go to highly contested areas with legendary gear. I take cheap armor to high risk areas. You can easily do the same.
Natasha wrote: » erros wrote: » Oh you guys don't understand... I personally would not be using any form of guards or hiring any players which was another part of my thoughts for guarding the dungeons as well. This was just another option that actually makes sense... what you also aren't understanding is that this would be a costly option most likely and its not like the guards would be unbeatable... just a roadblock to getting into the dungeon if the city is employing them to begin with... plus this could be a Risk vs Reward in itself as the safety of some guards would potentially reduce the rewards of the dungeon during their activation... The fact you guys can't think further outside of.. LUL carebear mode is rather sad and I could care less what YouTubers want.. I just thought it was an interesting idea that tied into the same mechanics as the Caravans which I would assume you don't have an issue with those having guards? so your entire post is just a troll for reactions, thought so.