Denn1B01 wrote: » Check the video from Narc:https://www.youtube.com/watch?v=0MpDAy1Mdno"]https://youtube.com/watch?v=0MpDAy1Mdno He describes it very well.
Caww wrote: » it could turn out to be the best of both forms with little downside depending on the final implementation
Mag7spy wrote: » Narc saying range should be just tab target is not what i agree with lmao.
Beyolf wrote: » yea i also disagree with some of Narc's opinions and thats the reason i asked if there is a explanation from AoC's developers.
Lust69 wrote: » Is it possible to use both when it’s appropriate rather than choosing one over the other?
Liniker wrote: » Beyolf wrote: » yea i also disagree with some of Narc's opinions and thats the reason i asked if there is a explanation from AoC's developers. It's the same reason as for why it's a pvp centric game, why you can't change your primary class, why there is no hot bikini armor like in other korean games
Liniker wrote: » because Intrepid want it that way, it's Steven's vision, the guy is making the game he wants to play, and in that game, we have hybrid combat, not action combat, and not full tab combat.
Depraved wrote: » Denn1B01 wrote: » Check the video from Narc:https://www.youtube.com/watch?v=0MpDAy1Mdno"]https://youtube.com/watch?v=0MpDAy1Mdno He describes it very well. narc misses very crucial points tho. tab target systems can be abused far more than action combat and he doesnt talk about that or how you can do it. all he says is that he doesnt wanna have to aim as an archer
Mag7spy wrote: » Thing is people are already starving, that is why new world had 1 mill and everyone knew the combat was lack luster.
Beyolf wrote: » Hello AoC team and community, I wanted to ask what made you go into the way of hybrid combat system instead of pure action base or tab targeting, please dont get me wrong i am just curious not against it and i like the idea of hybrid combat. I just really want to understand why you choose to use such hybrid system. Thank you in advance!
SunMatrix wrote: » If ranged isnt tab target you have to give them big big damage to compensate for missing shots. Something like crit headshots so they can 2 shot you. Problem is the game becomes an fps and melee is junk. Tab target on ranged skills allows you to tone the damage down to be more in line with other skills. I dont want the game to be fps gods destroying everyone in their path with no recourse.
Depraved wrote: » it allows summoners to attack you with their pets while they can be in a completely different room.
SunMatrix wrote: » Depraved wrote: » it allows summoners to attack you with their pets while they can be in a completely different room. I assume the summoner has to originally be within sightline to throw their pet at you. The game can be (and probably is) coded to not allow clicking people that your character cannot currently see. Also break targeting on sightline loss. Also if youre solo vs a number of people that can one shot you with bows, you weren't gonna win anyways. As for the scouting thing, idk maybe theres a hiding mechanic or camoflauge? idk how youd solve that. but as long as you got a tree or wall between you and the searcher they shouldnt be randomly finding you.