NiKr wrote: » I've outlaid somewhat of a counterpoint to this in a neighboring thread. And the discussion about land management abuse was going from "just PK anyone who's gathering on your land" to "bring low lvls to a node and overgather everything" (which is pretty much the bait for the first response). And considering that those low lvls can repeatedly come to the node, while the PKers would have to repeatedly kill them - how exactly would Intrepid have to determine who's the griefer there. Especially if we assume that the response to those low lvls will be, yet another recent thread, low lvl PKers. In other words, just as you said, until alpha2 there's no real guarantee that there's gonna be small-to-none amounts of PKing.
Dezmerizing wrote: » Does anyone sit on any information regarding whenever the corruption system will be bound to a CHARACTER or an ACCOUNT? If it is a character thing, then dedicated people will probably have one or multiple characters designated for ganking behavior. If it is an account thing, then the risk of people being ganked lowers significantly - BUT, just like NiKr said - we'll be in a risk of people using alternative means of griefing.
George_Black wrote: » Dedicated griefing char? With what gear? Wont you lose it after a bit? Gear wont be ez to acquire in AoC. How will you deal dmg or survive a counter attack from a properly equiped target?
Dezmerizing wrote: » George_Black wrote: » Dedicated griefing char? With what gear? Wont you lose it after a bit? Gear wont be ez to acquire in AoC. How will you deal dmg or survive a counter attack from a properly equiped target? You will potentially be able to lose gear, should your corruption be high enough. Whenever that means "you die = you naked" or "you die, you lost your shoes" is unknown to me. Thing is - how much gear would one really need to gank life-skillers and lower levels? And if a stronger main character is able to dump some "decent enough" gear on their corruption-stacked alt, then losing a piece here and there won't be an issue. I mean, for the people investing the most time into the game, having multiple decent-ish geared characters probably won't be very far off. No matter how difficult it is to gear, the people spending most time in the game will usually have more than one doable character. And regarding the "survive a counter attack from a properly equipped target" - they usually don't regardless. Like many life skillers already pointed out, the people who ganks in this sort of way are usually not too difficult to put down if you're another PvP-oriented individual. Speaking from experience; PvP has been my passion in MMORPGs since 2009. (I do not gank, but I love counter-attacking gankers - I will probably spend most of my time in the game bounty hunting or caravan defending)
mcnasty wrote: » For me, this ends the debate, for now, until A2 testing. Steven made it sound like griefing innocent, helpless little softies won't be a thing.
Trenker wrote: » Using an alt to successfully gank is viable, now that I think about it. Okay you would eventually drop all your gear, and your damage would be VERY low, but a naked noodle ganker can still gank, because the defender cannot attack back! At the very least they would be chased off or interrupted a lot, aka harassed. At the very worst, hordes or naked noodle gankers will roam zones scaring harvesters off. Not a sight I'd like to see, even with loin clothes!
Neurath wrote: » Gear will be 50% of a players power. I'm not certain a naked player would stand against a fully armed green player. Perhaps if the level gap is huge but perhaps not. I've played other MMOs where I could kill a naked max level player using green gear at mid level (in the game it was white, green, blue, purple, orange gear). Thus, I'm not convinced a naked toon would survive. You could run into mobs and get the naked dude mobbed.
bloodprophet wrote: » https://ashesofcreation.wiki/Player_corruption Also note when you turn red(corrupted) green players do not flag against you.
Trenker wrote: » One of the unfair ways for my theoretical naked noodle ganker to win fights and not increase their corruption is as follows: The tactics being: The Ganker's mate, being green or purple and corruption free, goads a green player into hitting him. The green player turns purple. The Ganker's mate may do a few more hits, then runs off or goes stealth or something. The Naked Noodle Ganker appears for the kill. Against a purple player he gains no more corruption. I am fairly new around here so please shoot my theories down, I want you to! Issues in my evil theory concern how long does the Ganker's Mate stay purple after the goading and what happens when a purple attacks a green later on during following gank sessions?