Myosotys wrote: » I think the few weeks to reach max level announced by Steven are not enough and will limit the duration of the game. The last 10 levels should take at least 20 - 50 hours of grinding per level. I am even in favor of an extremely long and tedious quest to rise from the ashes (rebirth).Prerequisite for this quest: - Write a nice RP story to justify a rebirth. - Tons of items to farm and craft - Some rare items needed to increase the difficulty of the quest - Quest accessible from the maximum level (70 ? if I'm not mistaken).Reward : Rebirth level 1 with some bonus points to be distributed in stats/magical resistances/magical power So it will take at least 6 months (or even a year for a casual) to reach max level.
Nova_terra wrote: » Myosotys wrote: » I think the few weeks to reach max level announced by Steven are not enough and will limit the duration of the game. The last 10 levels should take at least 20 - 50 hours of grinding per level. I am even in favor of an extremely long and tedious quest to rise from the ashes (rebirth).Prerequisite for this quest: - Write a nice RP story to justify a rebirth. - Tons of items to farm and craft - Some rare items needed to increase the difficulty of the quest - Quest accessible from the maximum level (70 ? if I'm not mistaken).Reward : Rebirth level 1 with some bonus points to be distributed in stats/magical resistances/magical power So it will take at least 6 months (or even a year for a casual) to reach max level. As cool of an idea as this would be, I think that would extend the grind to something that would be a slog to all but the most active players. As someone who has a job and can't sink in 12+ hours a day. I look forward to the journey of a few hundred hours with my friends to then hit max level and start creating the story of my server. Progression isn't just leveling, and I am sure there will be plenty of end game stuff to do. This also opens up a weird paradigm where no-lifers would just rebirth over and over and over and using your reward examples would have a scaling (albeit horrendously slow) mitigation that would warp the game over time. I could see a melee DPS who is through their 10th rebirth and can basically tank content because of magic resistance/health pool/etc. Again on paper that idea seems kind of cool from the perspective of there being a person on the server who has attained "legendary" status in the server mythos but I am not sure that extending the leveling process would reap the expected result.
Myosotys wrote: » I think the few weeks to reach max level announced by Steven are not enough and will limit the duration of the game.
Noaani wrote: » Myosotys wrote: » I think the few weeks to reach max level announced by Steven are not enough and will limit the duration of the game. Most players expect to spend most of their time in an MMORPG at the level cap. The time it takes to reach said level cap has no relation to how long an average player is going to spend in an MMORPG. If anything, the longer it takes, the less likely new players are to join the game post launch.
Myosotys wrote: » The usual “Most players” based and ghost statistics. You mean “you” )))
Myosotys wrote: » Noaani wrote: » Myosotys wrote: » I think the few weeks to reach max level announced by Steven are not enough and will limit the duration of the game. Most players expect to spend most of their time in an MMORPG at the level cap. The time it takes to reach said level cap has no relation to how long an average player is going to spend in an MMORPG. If anything, the longer it takes, the less likely new players are to join the game post launch. The usual “Most players” based and ghost statistics. You mean “you” )))
Nova_terra wrote: » Myosotys wrote: » The usual “Most players” based and ghost statistics. You mean “you” ))) I believe you think this would be an interesting mechanic. But what it would boil down to is that the level cap isn't 50, but 50 + rebirth. Which would just basically double the time it takes to level, and Noaani is correct in this instance that if anything that would turn people off. I don't need statistics when your argument is "most people would enjoy 1000 hours of gameplay before hitting end game". It just doesn't make much sense in a player retention metric and the barrier to get to said end game. You also stated that Rebirth as a mechanic if you get the chance to do it once, what should the reward be? if it's too powerful everyone is required to do it to be considered "geared" or at endgame. Not enough and you are doubling the leveling experience (which should be fun based on IS stance) for what.. 2% damage mitigation? Not sure that will be peoples cup of tea or even worth it. To each their own but that doesn't sound inviting in either case. I do appreciate conversation and ideas being introduced so don't take this as me shutting you down. Just more my own thoughts on the topic and not reflective whatsoever of the total population as I can't speak for anyone other than myself. edit: added word.
Myosotys wrote: » [ PS : I am also opened to dialog, my expeditious previous comment was for Naoni. I don't like this way of positioning oneself as the one who gathers and speaks on behalf of others.
https://ashesofcreation.wiki/Artisan_classes A character may only master one of the three parent artisan classes.[2] It is possible to master up to two or three professions within this mastered artisan class per character (subject to testing).[5][6][2][7] A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[5]
Arya_Yeshe wrote: » I am in for reborning if when can have more masteries: https://ashesofcreation.wiki/Artisan_classes A character may only master one of the three parent artisan classes.[2] It is possible to master up to two or three professions within this mastered artisan class per character (subject to testing).[5][6][2][7] A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[5] I don't like going back to level 1, if I do then I want to be able to train more stuff. MOAR
Noaani wrote: » Myosotys wrote: » [ PS : I am also opened to dialog, my expeditious previous comment was for Naoni. I don't like this way of positioning oneself as the one who gathers and speaks on behalf of others. I'm not speaking for other players. I am speaking about statistics. Statistically, most time spent in an MMORPG is at the level cap. Even if we ignore the fact that your reason given for this suggestion (increasing the duration of the game), there are still questions to be asked about this. The main question is - why would people bother? If the inky thing to be gained is a small bost to some stats or resistance or what ever, people would be better off farming content at the level cap to get gear. In the time it would take you to do this rebirth, I'll be half way through the level cap itemization progression - which will give me a significant signficant advantage over you. If you want to make it so that the advantage reflects the time commitment, then your motion of players that have gone through this rebirth being only slightly ahead of those that have not goes out the window. If you want to make it so the advantage gained is set to a minimum to preserve that marginal gain over those that have not does their rebirth, then you need to adjust the time commitment to match. This would mean (based on how little of an advantage you say you want) it would only take a few days. As an idea, I'm sure there is something in here that could work. However, there are things to be ironed out first - and your reason for wanting this in the first place is just the start.
Nova_terra wrote: » I mean, this is what pre alpha forum banter is for right? Talking about systems that we have no idea about. I do think the idea of having a small amount of people be "reborn" would be cool. From a simple concept standpoint giving them the advantage that makes them stronger by a modest margin would be inbalanced obviously but could lead to factional/war leader type effects that make them stronger than your average BiS person but make it conditional like the Mayor of a metro + other stuff. I think there is no chance anything even remotely close to this ever makes beta or launch but cool idea nonetheless.
Arya_Yeshe wrote: » More inventory space at banks... more more orders at the market, being able to train more professions, being able to access a specific area, etc... im in for being reborn for quality of life in the game But in general, I strongly dislike having to level again for no reason
Myosotys wrote: » Arya_Yeshe wrote: » More inventory space at banks... more more orders at the market, being able to train more professions, being able to access a specific area, etc... im in for being reborn for quality of life in the game But in general, I strongly dislike having to level again for no reason It is not “for no reason”. Your character is reborn stronger and when you know the game it’s much easier for leveling. And as you noticed there are a lot of economical advantages.
Myosotys wrote: » Noaani wrote: » Myosotys wrote: » [ PS : I am also opened to dialog, my expeditious previous comment was for Naoni. I don't like this way of positioning oneself as the one who gathers and speaks on behalf of others. I'm not speaking for other players. I am speaking about statistics. Statistically, most time spent in an MMORPG is at the level cap. Even if we ignore the fact that your reason given for this suggestion (increasing the duration of the game), there are still questions to be asked about this. The main question is - why would people bother? If the inky thing to be gained is a small bost to some stats or resistance or what ever, people would be better off farming content at the level cap to get gear. In the time it would take you to do this rebirth, I'll be half way through the level cap itemization progression - which will give me a significant signficant advantage over you. If you want to make it so that the advantage reflects the time commitment, then your motion of players that have gone through this rebirth being only slightly ahead of those that have not goes out the window. If you want to make it so the advantage gained is set to a minimum to preserve that marginal gain over those that have not does their rebirth, then you need to adjust the time commitment to match. This would mean (based on how little of an advantage you say you want) it would only take a few days. As an idea, I'm sure there is something in here that could work. However, there are things to be ironed out first - and your reason for wanting this in the first place is just the start. I cannot really understand what you are trying to explain but there are MM in the past with Rebirth which have been huge success (RO online for exemple, or the 4th coming if we go further and there others).
Arya_Yeshe wrote: » Myosotys wrote: » Arya_Yeshe wrote: » More inventory space at banks... more more orders at the market, being able to train more professions, being able to access a specific area, etc... im in for being reborn for quality of life in the game But in general, I strongly dislike having to level again for no reason It is not “for no reason”. Your character is reborn stronger and when you know the game it’s much easier for leveling. And as you noticed there are a lot of economical advantages. I don't like that people can be reborn to get stronger, because then the nerds who will play 10 hours a day will be much stronger than the people who play in a more casual way If the rebirth provides economical, quality of life, cosmetics and access to stuff then it's fine by me