Why have a loot system that makes a hostel environment for players instead of a welcoming one. One way AoC is making a bad choice (IMHO) is the kill/loot system.
A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.

Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"
I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.
We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.