NiKr wrote: » I'd expect augments to allow us use those combos and much more.
Nova_terra wrote: » I have been thinking recently about what class I will want to play with which race and with which weapon. Based on the fact that you will be able to wear any armor and equip any weapon (with some restrictions based on ranged/melee and class abilities requiring a bow like Ranger PowerShot). What is your current expectations for viability of weapons and classes such as a two handed sword wielding Mage (making a sort of battle mage hybrid with the augment class being tank/fighter for example) or a Pike/Halberd wielding Cleric/X. Do you expect these to be miles worse than the "classic choices" of mage with a staff etc.
Iskiab wrote: » I think it'll all come down to how stats work. If you're a cleric and the weapon is just a stat stick then the weapon won't really matter. I don't think there are weapon abilities, so really what you can use will depend on if there will be the weapon you want with the stats you want. In ESO I played a nightblade healer, I like the aesthetic of a cleric/rogue so hopefully a cleric with daggers will work. Daggers with healer stats will make some people grumpy, someone mentioned augments or a way to change the stats on weapons? Hopefully they implement something like that.
Azherae wrote: » Iskiab wrote: » I think it'll all come down to how stats work. If you're a cleric and the weapon is just a stat stick then the weapon won't really matter. I don't think there are weapon abilities, so really what you can use will depend on if there will be the weapon you want with the stats you want. In ESO I played a nightblade healer, I like the aesthetic of a cleric/rogue so hopefully a cleric with daggers will work. Daggers with healer stats will make some people grumpy, someone mentioned augments or a way to change the stats on weapons? Hopefully they implement something like that. I'm really hoping for a good 'Stat Slot' style design, otherwise I would figure that a lot of it is going to be very disappointing. But perhaps Intrepid will come up with something far beyond even that, which no one has thought of before.
lunarsky wrote: » As someone who is strongly considering the Templar (Cleric/Fighter) as my main class, I certainly hope I can use different weapon combinations other than say a staff or mace/shield. My weapon choice shouldn't have any real effect on my ability to heal the group. When considering itemization, skills specs, and augments there shouldn't be a non-viable combination. Some of the cleric spells they showed on the cleric update basically required melee range for example as they're conal. My ideal Templar would be dual 1h swords or greatsword/polearm (whichever looks cooler). I'd have the weapon crafted to have favorable cleric stats and enchanted as well and i'd be right in the thick of it with my melees that will likely be the ones getting hit more and require more healing. I can focus on those close range spells and get them topped up and survive hits myself with defensive abilities and plate armor. It would be a nice change of pace from sitting in the back and playing whack a-mole with health bars like I have been doing for 20 years as a healer main. I suppose if that didn't work I could do it on as a Highsword (Fighter/Cleric) to a far lesser extent as they're not healers at that point and just main a Shaman (Cleric/Summoner) or Scryer (Cleric/Bard). Again that would be sad though as it would basically make any magic/melee build very underwhelming and not really viable.
Depraved wrote: » lunarsky wrote: » As someone who is strongly considering the Templar (Cleric/Fighter) as my main class, I certainly hope I can use different weapon combinations other than say a staff or mace/shield. My weapon choice shouldn't have any real effect on my ability to heal the group. When considering itemization, skills specs, and augments there shouldn't be a non-viable combination. Some of the cleric spells they showed on the cleric update basically required melee range for example as they're conal. My ideal Templar would be dual 1h swords or greatsword/polearm (whichever looks cooler). I'd have the weapon crafted to have favorable cleric stats and enchanted as well and i'd be right in the thick of it with my melees that will likely be the ones getting hit more and require more healing. I can focus on those close range spells and get them topped up and survive hits myself with defensive abilities and plate armor. It would be a nice change of pace from sitting in the back and playing whack a-mole with health bars like I have been doing for 20 years as a healer main. I suppose if that didn't work I could do it on as a Highsword (Fighter/Cleric) to a far lesser extent as they're not healers at that point and just main a Shaman (Cleric/Summoner) or Scryer (Cleric/Bard). Again that would be sad though as it would basically make any magic/melee build very underwhelming and not really viable. i kind of like that i can use any weapon...but weapons have stats. so wi will probably be limited to using weapons with high magic attacks and casting speed for the best heals of course. i wanna heal with a scythe for whatever reason T_T
lunarsky wrote: » Depraved wrote: » lunarsky wrote: » As someone who is strongly considering the Templar (Cleric/Fighter) as my main class, I certainly hope I can use different weapon combinations other than say a staff or mace/shield. My weapon choice shouldn't have any real effect on my ability to heal the group. When considering itemization, skills specs, and augments there shouldn't be a non-viable combination. Some of the cleric spells they showed on the cleric update basically required melee range for example as they're conal. My ideal Templar would be dual 1h swords or greatsword/polearm (whichever looks cooler). I'd have the weapon crafted to have favorable cleric stats and enchanted as well and i'd be right in the thick of it with my melees that will likely be the ones getting hit more and require more healing. I can focus on those close range spells and get them topped up and survive hits myself with defensive abilities and plate armor. It would be a nice change of pace from sitting in the back and playing whack a-mole with health bars like I have been doing for 20 years as a healer main. I suppose if that didn't work I could do it on as a Highsword (Fighter/Cleric) to a far lesser extent as they're not healers at that point and just main a Shaman (Cleric/Summoner) or Scryer (Cleric/Bard). Again that would be sad though as it would basically make any magic/melee build very underwhelming and not really viable. i kind of like that i can use any weapon...but weapons have stats. so wi will probably be limited to using weapons with high magic attacks and casting speed for the best heals of course. i wanna heal with a scythe for whatever reason T_T and you should be able to because you can craft weapons and determine stats based on that. Steven has already said any class can use any weapon or armor. They showed a mage using a greatsword in one of the live letters a couple months back.
George_Black wrote: » lunarsky wrote: » As someone who is strongly considering the Templar (Cleric/Fighter) as my main class, I certainly hope I can use different weapon combinations other than say a staff or mace/shield. My weapon choice shouldn't have any real effect on my ability to heal the group. When considering itemization, skills specs, and augments there shouldn't be a non-viable combination. Some of the cleric spells they showed on the cleric update basically required melee range for example as they're conal. My ideal Templar would be dual 1h swords or greatsword/polearm (whichever looks cooler). I'd have the weapon crafted to have favorable cleric stats and enchanted as well and i'd be right in the thick of it with my melees that will likely be the ones getting hit more and require more healing. I can focus on those close range spells and get them topped up and survive hits myself with defensive abilities and plate armor. It would be a nice change of pace from sitting in the back and playing whack a-mole with health bars like I have been doing for 20 years as a healer main. I suppose if that didn't work I could do it on as a Highsword (Fighter/Cleric) to a far lesser extent as they're not healers at that point and just main a Shaman (Cleric/Summoner) or Scryer (Cleric/Bard). Again that would be sad though as it would basically make any magic/melee build very underwhelming and not really viable. I disagree with this. Weapons are a crucial identity to classes, not accessories for looks. The templar/paladin archetype is that of the religious warrior. What does that mean? Smite the evil, use divinity as a source of damage and cure. You see dual swords as an accessory for looks, but you dont take a step back to consider the implications. If you are free to use dual swords with all your templar abilities then this must come at the cost of animation quality. With weapons being treated as cosmetics/passive boosts, and since AoC doesnt have active weapon abilities, the animations must be loosely clipped on the character, ignoring the weapon functions/motions. Which is insane. Weapons are the embodiment of action for attacks (not spells). A templar/paladin archetype should have 2 handed hammers, two handed swords, 1h weapon/shield, and spears. So what do you want more? The "holyness" and "righteousness" that comes with religious orders, or do you want twin swords? If you want twin swords then you should look for a warrior, rogue and maybe knight archetype. Twin swords should have appropriate combat animations, which they reside within the above mentioned archetypes. But then again, AoC is going with the "free to play as you want" at the cost of class/weapon identity and animation detail/quality. So, you and everyone that wants to hear "yes" to their every playstyle option (at the expense of quality) will get what you are asking for.