Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
@Jahlon Not what he's asking.
He wants to know if a Metro Node has some lower-level Nodes that are of a type they want to drop (i.e. they've already subjugated 3 Trade Nodes of lower levels, but wanted to drop a 4th Trade Node in order to pick up a 3rd Science Node) - can they do this? The Nodes are static - but can Metros lose one they will receive no further benefit from, in order to conquer/subjugate a Node of a different type - like a trade?
Love the passion and honesty you guys have.
My question is will minigames for lifeskill make sense? Most MMO's have placeholders for minigames which does not reflect the profession itself. For example, pressing certain random buttons in said order to capture a creature or to catch the fish. It's not fun, it's not a good way to define professions and a dealbreaker for players who is not too interested in combat and want to feel like they have mastered a system your regular all day grinder cannot bother with. Hope lifeskill systems will not be simplified.
This may help you:
"Ship building
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[44][45]
Various professions can craft ship components.[44] These components can be sold to other players.[46]
Previously it was stated that players utilize the ship components that are crafted by ship builders.[46][16][47][48]
Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.[44]
Ships may only be crafted or upgraded in harbor crafting stations that are unlocked by the advancement of coastal nodes.[46][47][49]
Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[43][50][51] The types of attachments that are available are dictated by the ship's class.[43] – Steven Sharif
Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.[52][46][16][48]
Weapon slots.[52]
Aesthetic customization.[53][48]
There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[53] – Steven Sharif
Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[54]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[55] – Steven Sharif"
https://ashesofcreation.wiki/Ships#Ship_building
This may help you:
""User interface settings
User interface settings will allow detailed customization of Ashes of Creation.[1][2][3]
Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[4] – Steven Sharif
Selecting different UI flavors.[1]
Resizing, moving, recoloring UI components.[4][1]
Text sizes, text boldness.[4]
Combat text, such as damage, criticals and crowd-control.[5][6]
Target reticles appearances may be offered.[7]
Combat targeting templates and decals may be offered.[8]
Adjusting screen shake.[9][10]
User interface scale adjustments may be provided.[4][11]
User interface settings are saved locally.[2]"
https://ashesofcreation.wiki/User_interface_settings
The Bounty Hunting system is designed for this purpose.
This link may help you: https://ashesofcreation.wiki/Bounty_hunters
This link may help you: https://ashesofcreation.wiki/Seasonal_events
Formerly T-Elf
Also, I think the max guild size of 300 (1200 for alliance) is too large. If a server can only have 8-10k concurrent players won't this mean an alliance can never bring their full force to bear and thus meta will be smaller guilds split into alliances for buffs?
You can wait for the alrdy known answer, making them answer you live, bypassing other questions, or you can do a tiny bit of research, right now, and see how limited mounts have been mentioned to be (numerous times).
(Same for the voice acting question. The tiniest of searches will give you the result.)
I do not see the option to remove my post so I've requested a manager to delete it
Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Wednesday, November 30 for our livestream!
twitch.tv/ashesofcreation
A wizard is never late, he arrives precisely when he means to.
Example: Being able to pickpocket NPC's, scout enemies, hide from enemies etc. Basically same stealth system as ESO.
I believe this has been covered and that various parts will be crafted by multiple professions, and the requisite parts would then need to be gathered and taken to a shipyard/dock and "assembled" into a ship.
No. The systems AoC uses to mitigate griefing are called Player Corruption and Bounty Hunters.
Player corruption: https://ashesofcreation.wiki/Player_corruption
Bounty Hunters: https://ashesofcreation.wiki/Bounty_hunters
while a character may only master one of the three parent artisan classes, they can achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.
Artisan Classes: https://ashesofcreation.wiki/Artisan_classes
yes.
Seasonal Events: https://ashesofcreation.wiki/Seasonal_events
Will there be a frog in the game that says "It's wednesday my dudes"?