Good luck to both Intrepid and
@Ironhope for the next stream.
Twitter's image was really well chosen, so props to whoever selected that.
I'm hype to see something 'additional' (a BossFight) but definitely will be rooting for all involved to have a great experience either way.
We're definitely past the point where we can expect anything we say in threads to influence the footage if it is the Cleric/Templar/Apostle style reveal I'm betting on, so let's have a different controversial conversation instead. How well should Clerics/Bards be able to DPS if they try?
My obviously biased vote is '70% of an average DPS character spec'.
The reason is because while I believe in 'Trinity' play, I see it moreso as pillars of play, not restrictions. You must have A healer for hard things or eventually you die due to effects uncleansed. You must have a Tank for hard things or eventually you die due to damage taken. You must have DPS for hard things or eventually you die by attrition.
Some games solve this by just giving everyone 'enough of each' and I disagree with this because it's stupid to balance (if you are in healer gear why should you still have enough damage to not die by attrition?) but I also don't think it's necessary to give each one 'very little' for this to work, in my experience.
I perceive good DPS as having enough additional Utility beyond just 'I do t3h damage' that I don't even think of 'Total Damage' as the real important thing in that 'slot', so I obviously favor 'being able to spec for damage and get up to near a Defensive Spec Fighter'.
I figure that any Cleric showcase will get us 'arguing' about this anyway, so head-start? Maybe it'll get us some extra tidbits of data on the live portion of stream.