neuroguy wrote: » I am not quite sure how to feel about this livestream. There were some key things that were intended to be showed off but weren't really. We barely saw the use of the 2 new melee weapons (you have to find it in a fairly long video), I guess it's not a big part of cleric gameplay(?). Blocking occurred literally once. Constellations were not explained in the slightest... like actually though. The cleric skills weren't explained too much. The synergy and stun mechanic was explained well although repeatedly lol. There was also nice information on conviction (the class specific resource for clerics) which was exciting to learn about. It was a 40 minute video... It felt like more of a livestream intended for someone to see how the game plays and show off visuals instead of communicating and showcasing some specific things. It could have been much shorter and focused. This is the first video I've seen that didn't feel focused and that Steven+devs were so concerned with 'playing' that they didn't even showcase the key points. You saw nice environments and many many fights with 2-3 mob types but I mean, you could have had just a handful of packs to fight and called it a day. I much prefer the god power streams where the focus is on communication and showcasing new developments than general gameplay. Like if you want to showcase mace and staff combat: zoom in and move the camera around, turn on god mode so you don't die and just hit the mobs for a minute or two. I don't know, maybe I'm alone on this.
Azherae wrote: » You're probably not ALONE but I disagree on literally every point. I feel like I learned a lot, enjoyed it a lot, got a really good feel. But I admit I also think of Steven's role as a really cool Dungeon Master that we are watching flesh out a system. When such a DM offers to 'let you sit in on a planning session' and calls it a 'Showcase', I'd expect to get EXACTLY what we got, especially at this stage in balance and development. I feel like there was lots to give feedback on, though a lot of it was subtle, and it seamlessly combined all those things into one flow. To me therefore the lack of 'focus' was a huge positive, bringing me back to the sort of content I enjoyed from their streams in years past where you get 'a little of everything' and 'a lot of the Dungeon Master explaining how things will work'. If one wanted something else, then I would think it would be disappointing, yes, but I liked this so much better than the Ranger showcase that if I had to give feedback on the 'presentation style' of this sort of thing, I'd rate it five stars with a commendation and look forward to the next.
Taleof2Cities wrote: » Be thankful that Intrepid provides monthly development updates, @neuroguy. Most flagship MMOs aren’t obliged to provide any community outreach until the game launches.
SupremeKnight wrote: » I apologize for this but I thought the livestream was awesome - especially the combat and the graphics, which literally blows everything else I've ever seen out of the water (I've seen alot).
WHIT3ROS3 wrote: » I enjoyed the stream and liked seeing multiple players on screen. I'm a little confused by the idea that some think the video should be "polished". The entire point of these streams is to see raw, rough, work-in-progress development and sneak peeks. Not polish. Polished presentations, showcases etc are what you would expect to start seeing leading up to the actual launch, post Alpha 2.
neuroguy wrote: » Azherae wrote: » You're probably not ALONE but I disagree on literally every point. I feel like I learned a lot, enjoyed it a lot, got a really good feel. But I admit I also think of Steven's role as a really cool Dungeon Master that we are watching flesh out a system. When such a DM offers to 'let you sit in on a planning session' and calls it a 'Showcase', I'd expect to get EXACTLY what we got, especially at this stage in balance and development. I feel like there was lots to give feedback on, though a lot of it was subtle, and it seamlessly combined all those things into one flow. To me therefore the lack of 'focus' was a huge positive, bringing me back to the sort of content I enjoyed from their streams in years past where you get 'a little of everything' and 'a lot of the Dungeon Master explaining how things will work'. If one wanted something else, then I would think it would be disappointing, yes, but I liked this so much better than the Ranger showcase that if I had to give feedback on the 'presentation style' of this sort of thing, I'd rate it five stars with a commendation and look forward to the next. Interesting take! I'd love to hear what you understood about the constellation system then because I thought nothing was explained.
maouw wrote: » What I got from this stream: - combat was engaging enough that a dev gets absorbed in what's happening even when Steven is asking him a question (which is a good sign - like, this is bare bones 4 skills play test) - a much better feel for how a party might play together - the intention for combat pacing - world design that has a level of depth (coz people can get lost, but the cemetery still feels organized) - aggro ranges that actually matter I'm really happy with the above, but I also agree a bit with OP on cleric specific stuff. Cleric stream was teased, but we didn't get intentional explanations of skills like we did with the archer abilities (probably because some of them look quite similar to A1). I like hearing what the devs are thinking with each ability and different ways they think it could branch. However, I'd rather not have polished videos - they can save that for announcement trailers and final launch. Having raw videos is the most honest way for us to see where the game is at, and I wouldn't want that compromised.
tautau wrote: » I liked it very much, fun to watch and a lot to learn. Of course, if you watched it like a movie (for entertainment) then you learned a lot less than if you had watched it to analyze and deconstruct. For example, if you watched his cursor to learn the effect of the different cleric skills, heals and actions...and if you watched the health bars of the different party members when he did different heals, then you could learn quite about the skills he was using. One could also learn mob behavior, aggro range, effective teamwork and a LOT of other things. Great job.
maouw wrote: » What I got from this stream: - combat was engaging enough that a dev gets absorbed in what's happening even when Steven is asking him a question (which is a good sign - like, this is bare bones 4 skills play test) - a much better feel for how a party might play together - the intention for combat pacing - world design that has a level of depth (coz people can get lost, but the cemetery still feels organized) - aggro ranges that actually matter
Azherae wrote: » You're correct there. Nothing very specific was explained (which was my expectation). We were shown that there are constellations that you can see, and reinforced that there will be effects and/OR interactions with: Vek, Religion, positioning in the world. Since I have 'basic assumptions about what that means due to coming from games where it matters a bit', and 'not expecting Ashes to do less than those games', but obviously those are assumptions. But if you were looking for stuff about the Constellation system, I agree. I was talking about the Cleric and combat parts. The Constellations felt more like a 'hey while we're here let's show a visual thing that we've discussed before'.
CoopTroop wrote: » I really liked the change of format for this livestream. It has been really awesome to see all these different features showcased and explained in the last few months, but it was really nice today to see a lot of the game put together. In showcases like the ranger and melee combat, we get a lot of detail but don't get a great feel for what those details will actually feel like in real gameplay. I got such a better feel for what the game will actually be like and I'm more hyped by this one than any others. I don't want the focused detailed showcases to stop, but its nice to change that pace every now and then and see all the features come together in real gameplay. Its starting to look like a full game now. I have to agree that the constellations weren't explained at all. That part felt a little weird since that is literally what they were looking for the entire time and we don't even know what they do.
neuroguy wrote: » I can understand and am happy if you personally enjoyed the stream, but you have to recognize that if your specialized and personal knowledge, or your detailed rewatch of the showcase with multiple pauses (@tautau ) is required to extract information, then it was not a clear or well presented video for the sake of communicating information (which is what a dev update is I thought).