Mag7spy wrote: » Why are we copying Throne and liberty, let AoC do what Aoc does.
Solvryn wrote: » The Seas are for outlaws, there will be no corruption where the Laws aren’t enforced.
TheWolfofGar wrote: » Personally I'm not in favor of this, there is already no penalty for consensual pvp, all you're asking is for the ability to grief people at night. I understand the idea from a "the night is dangerous" perspective however, if you want the night to be dangerous you need to align it with the core pillar of risk vs reward, what is the reward the comes along with the added risk of less restricted pvp during the night? A different tactic to lean into the risk vs reward aspect would be to tune up mob spawns and increase the loot tables at night. This would increase the competition between players at night leading to more player vs player friction which results in consensual pvp. If all you want is to be able to gank people after 8pm because the night should be dangerous. I think that's simply not a good enough reason.
Arya_Yeshe wrote: » I think AoC has bigger worries to deal with
NiKr wrote: » No. If you want to promote player killing during the night then give guild wars better rewards for actions they take during the night or create "night raids" for node wars that could then help during a node siege (if the war leads to that), or make enemies of the state show up on the citizens' maps during the night so that it's much more dangerous for them to move in said node. In other words, boost literally all the other pvp-centric systems instead of making the biggest deterrent to the majority of players EVEN FUCKING WORSE.
Depraved wrote: » the reward would be to get tons of materials from players and bots
Dolyem wrote: » All PvP is consensual if you choose to log in. That being said, I'm indifferent to this idea. It's not really needed when the open Seas are PVP territory, but it could be an interesting weekly event in a single random node to shake things up. Keeps player interactions up and fresh. And it'd be as simple as avoiding that area if you don't wish to participate.
Myosotys wrote: » While browsing the gameplay of another game in development that you will probably recognize, I discovered an interesting idea:Make free pk possible only at night. There are several ways to integrate and adapt this idea in Ashes of Creation: - Less corruption for the killer during the night (everywhere except in the nodes) - No corruption at all during the night for the killer (everywhere except in nodes) - Select only areas known to be insecure at night. Reduce or remove corruption in these areas. Some elements (graphics only or messages) should help the player not to get trapped by warning him that night is falling or will fall soon.