Neurath wrote: » You won't get full stealth. The devs don't want the old trope of stealth, back stab and one shot rogues in Ashes. I think a functional stealth is better than a non functional stealth. Thus, I don't really see how there will be more options than fight, flee or die.
Krakhun wrote: » Let me preface this by saying I love open world pvp, but with the combat mobility (which is a good thing) I don’t believe fleeing is a viable option. You will just get shot in the back until dead. I also think pkers having true stealth is fine, it makes things more exciting. That said I think players should have the option or at least a chance to avoid a pk if they are outmatched or outnumbered. If pvp boils down to fight or die, we may as well be playing a shooter.
Krakhun wrote: » I guess part of what is confusing me is why everyone think you can just out run a pk. The last combat stream showed light weapons doesn't slow you down at all. I would consider a short bow a light weapon, therefore you are getting shot in the back the whole time your running and not putting any distance between you. And please don't think I'm trying to nerf pvp, I'm not. I just like choices when it comes to playing the game.
Ace1234 wrote: » I think the choice to avoid combat should occur well before the fight begins. Once the fight begins it shouldn't be optimal to run away and disengage from combat. If it is, then overly passive strategies, kiting, and hit and run tactics could become too strong. It should be possible to attempt to run away during combat, but the other combatant should be capable of catching the retreating player if they play the scenario correctly. Other than that, you should make better preparations before an enemy engages you, if you want to choose to avoid combat altogether.
Flagged people can get CCed, so I don't think that's be as big of a problem.
Krakhun wrote: » Two things, If you are able to CC a pk, would that not flag you as a combatant, making you vulnerable to all attacks? That could still work if the CC lasts long enough to get some distance. Also, in my experience, pks tend to run in groups. So being prepared with food and pots won't cut it, which is why I advocate for skills like true hiding/stealth/invisibility or other skills that give you OPTIONS (or ways to prepare) before the fight starts.
Ace1234 wrote: » Interesting, didn't realize that, if that's the case and it is designed that combatants cannot escape from each other, but non-combatants can escape from other combatants- then im not sure how I feel about non-combatants getting a get out of jail free card to escape once ambushed though, rather than being forced to make better preparations to avoid combat. My initial reaction is that if it is designed the way I mentioned, then it sounds like it could potentially work well and is probably for the best though, so that could turn out to be good news.