Neurath wrote: » I'm not about to be a BH and kill a PvPer who might be my hard counter to appease a green who refused to fight. It would purely be for the thrill and challenge - after all, a red player will be a guaranteed pvp player. The corruption system already protects green players. I have no need to body guard or rob the rich to feed the poor.
Strevi wrote: » But back to the BH viability. They should not be able in 100% of cases to take and give back the resources lost by the green because the PK-ers will have 0 reason to become corrupt. How do you balance the success rate? And once that is done, it still means that some greens will not get their resources back.
Neurath wrote: » I don't mind helping others but you need to realise someone has turned red because someone else didn't turn purple. In the Grand scheme of things, I don't feel a free loader should be helped. It means a lot of time drain when there will never be recompense. I realise there are bounty rewards but that is par for the course. I don't see the need to pass off any loot back to a free loader.
Neurath wrote: » Sure, they will pay taxes and probably create the best armour but we will also pay taxes and create the best armour.
Neurath wrote: » They have systems that support them. We will protect caravans, nodes, ships, guild halls and whatever else those players will require help with.
Neurath wrote: » I do not see why they should also get all the resources back after a bounty hunter has earned those resources.
Neurath wrote: » There's meant to be resources sinks and pvp is a big one.
Neurath wrote: » The main resource sink is the gold from the masses of tokens that are dropped. Also, I wouldn't take 100% from the corrupted, just 4 x. Whatever 4 x means.
Neurath wrote: » You claim all the pvp encounters should be done by pvpers for free but forget that corruption is also a pvp encounter which means the green should pvp and not create reds in the first place.
Neurath wrote: » We are at an impass because I see Ashes as a PvX game and you see Ashes as a PvE predominate sandbox. Ultimately, the green does not deserve to be handed the gold back or any other resources.
NiKr wrote: » Neurath wrote: » They have systems that support them. We will protect caravans, nodes, ships, guild halls and whatever else those players will require help with. Pretty much all of those are just pvp encounters, which makes them the main pvp content of the game, so while, yes, they do support greens in a way, they're mainly pvpers' domain. Neurath wrote: » I do not see why they should also get all the resources back after a bounty hunter has earned those resources. The only ones who "earned" them are the greens themselves. The red then stole them through a forced kill and the BH then used that forced kill for their own benefit (double btw, if you don't return the resources). That's like saying "well I stole this money from another robber, so I definitely earned this money". Though if you do think that, well then we just have differing povs (as if this wasn't already apparent ) Neurath wrote: » There's meant to be resources sinks and pvp is a big one. The only resource sink involved in a kill of a player is the gear decay, because you'll need to use mats to repair it, instead of using those mats for another craft. The loot itself won't be sunk (unless we're talking caravans). It's just a shift of possession.
Neurath wrote: » It's not a full circle though. Bounty Hunters might do nothing else but bounty hunt. Thus, bounty hunting might be their only source of extra income. The green has no right to take what they haven't earned. Also, how would a bounty hunter even know who the victims are if there is random respawns and a corrupted player has killed mules instead of players? In my mind, unless it is banked it is not yet owned. In my eyes a player would perhaps turn purple in the next confrontation but in your scenario there would be corruption factories because the green would have lost nothing.
Neurath wrote: » I was more focused on the tokens than the resources. Death is the only way tokens can be lost because gold can not drop and gold can not be taken in a siege. You've fixated on resources rather than the tokens but resources are used differently to gold. In your system the bounty hunter would have to retrieve the resources for the green player, the green player would have lost nothing and then the bounty hunter would have to buy those resources from the green player for repairs. I do not see how such a system is fair at all. Why should a none pvx player be given so much in reward for no pvp whatsoever?
Neurath wrote: » I was more focused on the tokens than the resources. Death is the only way tokens can be lost because gold can not drop and gold can not be taken in a siege. You've fixated on resources rather than the tokens but resources are used differently to gold. In your system the bounty hunter would have to retrieve the resources for the green player, the green player would have lost nothing and then the bounty hunter would have to buy those resources from the green player for repairs.
Neurath wrote: » I do not see how such a system is fair at all. Why should a none pvx player be given so much in reward for no pvp whatsoever?
Neurath wrote: » The game does not need to cater to such people. Where is the risk to someone who can turn someone corrupted and loses nothing in return? If a dude is farming the dude should be in a group. I have no pity for money bags who walk alone in a pvx world. Bounty Hunters are pvp players and not care bears for green players. In my view a guild who allows guild resources to go around unprotected deserve to lose the resources. Same for the merchants and crafters who venture out alone. The fact remains the gatherers take the risks and I would be a gatherer too. Does that mean I'll be on my tod? No. I'd be with my friends or my guild. It's not wise to keep molly coddling those players who want to be pve only and not pvx.