Veeshan wrote: » I will say one thing i rather did like the durability system of mabinogi. Everytime you repaired an item there was a set chance the max durability would be reduced so eventually it get low enough u want to replace it cause it breaks to fast. Pretty much for every 1 point of durability that got repaired there was a 5-2% chance that the durability will be lost and max dura reduced. So this could work for AoC too especialy with the tool useage as mention above.
NiKr wrote: » I prefer full item destruction on failed OE, but people were so damn butthurt about this mechanic that I doubt Intrepid sticks with it. Durability loss would be fine as a replacement I guess.
Neurath wrote: » Bdo has burnt many people out since l2.
Neurath wrote: » It matters not how bad l2 system is. There is strong dislike to destruction due to BDO. There was no destruction in bdo, just deleveling. Thus, there is no desire to replace one crap Eastern system with another.
Neurath wrote: » Well, there was destruction for jewelry in bdo. However, I was under the impression ashes had item destruction on oe. Are you saying that the oe thread changed that facet?
Neurath wrote: » I'm pretty sure you can repair an item at 0 durability so you would be correct to state item destruction isn't an actuality but I think the stance hasn't changed since the oe thread yet.
Azherae wrote: » BDO does have Destruction for Jewelry, yes, but the Jewelry odds are apparently slightly better than the L2 ones (this is hard to verify because of the massive number of changes and private servers) and you can prevent it (I assume you can do this in L2 also but can't be sure of that either).
Neurath wrote: » The unique legendary drops would be decimated and eventually would cease to exist per server. After all, many of us can't resist the enchantments.
NiKr wrote: » Azherae wrote: » BDO does have Destruction for Jewelry, yes, but the Jewelry odds are apparently slightly better than the L2 ones (this is hard to verify because of the massive number of changes and private servers) and you can prevent it (I assume you can do this in L2 also but can't be sure of that either). Iirc weapons was 66% and armor/jewelry was 55%? It's been years since I've gone into those kinds of details about L2 and I've been actively trying to remove my L2 details memories from my brain all these past years. And yeah, you had special scrolls that would keep the item but remove the enchantment lvl. And then later on, in order to boost the fucking p2w even fucking more, NFucksoft introduced items that would keep the enchant lvls on fails. And they added +% items and even fucking +1-3 random scrolls, so you could get a +3 enchant instead of a +1 on the same chance (which iirc could be either protected or increased). But that later shit is usually disregarded by the main L2 crowd, cause it came in the later later updates. Neurath wrote: » The unique legendary drops would be decimated and eventually would cease to exist per server. After all, many of us can't resist the enchantments. L2 had Epic Jewelry that dropped in single instances (with not even a 100% from certain bosses) from bosses that ranged from 36h respawns to 11-day ones. People usually didn't OE those, even though it made them weaker against the stronger mages on the server. You'd only start OEing them when your guild was the only one farming the boss and your main stack of strongest players already had a piece.
Neurath wrote: » I'm just not sure where the devs stand on the matter after the oe thread.