Settite wrote: » It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[6][5][7][3] Currently we can only master 2. (Subject to testing.) Would you be satisfied with only being able to master 2 professions? Would you want more or less? Why? Personally i would feel more comfortable with 3. I wouldn't want to be too restricted and only 2 feels restricting, however I could live with it. Thoughts? And ofcourse, a bit of in-game testing is required; just wanted to get general thoughts and feelings on this.
Azherae wrote: » Two. For background, the game in which I have experienced this system works like this: You may raise ONE craft to 'level 100'. But what is really happening is that you could (historical data) raise all crafts to level 60, and then you could distribute 40 additional points between any number of them. The 'obvious' choice for most people was to raise 1 to 100. The reason I would prefer 2 is the same reason I preferred 1 in that game. It's not supposed to be comfortable. And I definitely feel like 3 would be comfortable. I believe (due to many games, not that one) that if the 'feeling' of crafting is too 'comfortable', it implies that people have too much capacity to be either self sufficient, or 'only need a small number of other people'. So if I wanted to be 'comfortable', I would want 3, and because I don't believe that I should be, I want just two.
Gui10 wrote: » Settite wrote: » It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[6][5][7][3] Currently we can only master 2. (Subject to testing.) Would you be satisfied with only being able to master 2 professions? Would you want more or less? Why? Personally i would feel more comfortable with 3. I wouldn't want to be too restricted and only 2 feels restricting, however I could live with it. Thoughts? And ofcourse, a bit of in-game testing is required; just wanted to get general thoughts and feelings on this. Most would say that.. why not be able to master all of them? But i think this is an interesting dynamic that forces people to specialize and creates a more dynamic economy. Meaning the economy will need a full range of players to function optimally. Offer and demand for profession specialization will fluctuate due to this. I find it interesting. 2 is an arbitrary number sorta, but Im fine with it! Because the 2 professions you specilize in will have to be in the same artisan tier It doesnt allow you to combine professions but that isnt the point. Classes of the same tier dont reallllly mix and match except for some exceptions like cooking and farming, farming and weaving, animal husbandry and tanning (yikes :P:), and few others. That too will be interesting, because you will ideally have to cooperate with peoiple in other artisan tiers to optimize your own artisanery. Sure you could argue for 1 or 3 or 4 or 5.. but im fine with 2. It makes you have to chose. Note you can always have other classes on alts from what I understand, so thats something.
Settite wrote: » Azherae wrote: » Two. For background, the game in which I have experienced this system works like this: You may raise ONE craft to 'level 100'. But what is really happening is that you could (historical data) raise all crafts to level 60, and then you could distribute 40 additional points between any number of them. The 'obvious' choice for most people was to raise 1 to 100. The reason I would prefer 2 is the same reason I preferred 1 in that game. It's not supposed to be comfortable. And I definitely feel like 3 would be comfortable. I believe (due to many games, not that one) that if the 'feeling' of crafting is too 'comfortable', it implies that people have too much capacity to be either self sufficient, or 'only need a small number of other people'. So if I wanted to be 'comfortable', I would want 3, and because I don't believe that I should be, I want just two. A fair assessment. Might i ask, what was the name of the game in question?
Settite wrote: » When choosing a profession, what matters most to you: Wealth generation? Or the utility the profession offers you?
Azherae wrote: » Settite wrote: » Azherae wrote: » Two. For background, the game in which I have experienced this system works like this: You may raise ONE craft to 'level 100'. But what is really happening is that you could (historical data) raise all crafts to level 60, and then you could distribute 40 additional points between any number of them. The 'obvious' choice for most people was to raise 1 to 100. The reason I would prefer 2 is the same reason I preferred 1 in that game. It's not supposed to be comfortable. And I definitely feel like 3 would be comfortable. I believe (due to many games, not that one) that if the 'feeling' of crafting is too 'comfortable', it implies that people have too much capacity to be either self sufficient, or 'only need a small number of other people'. So if I wanted to be 'comfortable', I would want 3, and because I don't believe that I should be, I want just two. A fair assessment. Might i ask, what was the name of the game in question? Final Fantasy XI, which is 'almost always the game I'm talking about' (in case it comes up in future). Here is the brief explanation, but I covered the relevant part already. Settite wrote: » When choosing a profession, what matters most to you: Wealth generation? Or the utility the profession offers you? To me, these are the same thing, and when they stop being the same thing outright, I usually don't play the game for very long. My standards are 'everything should be both', even if the total effectiveness at either fluctuates. So that players can choose almost purely by enjoyment/comfort/natural inclination instead of 'having to think too much about it'. Crafting is often a long term commitment and a difficult and expensive choice to change, so I hope the Economy Designers really make an effort to reach this level.
Dolyem wrote: » 2 is fine, though I would even consider basing it off of the number of professions within the artisan class category. 5 gathering 9 processing 8 crafting. With these numbers, I feel like only 1 gathering mastery should be allowed, or 2 in either of the other categories. Some may say this is "unfair" for gatherers, but honestly with almost half the options, you should get half of the mysteries as well. And that's coming from someone who likely plans on gathering. 3 or more masteries in any of the artisan class categories feels a bit much. You aren't supposed to be able to comfortably do everything yourself when it comes to professions, you need to rely on other players to progress in professions, and vice versa.
Gui10 wrote: » Settite wrote: » When choosing a profession, what matters most to you: Wealth generation? Or the utility the profession offers you? That's a very good question! For me, it's a balance. It has to bring me good utility, I want to feel like I provide something to the people I play with, the region I am in (zone of influence) and myself of course, AND it also has to provide me with some wealth, Hbu?
Neurath wrote: » I've often struggled with one skill let alone multiple skills. I appreciate the limitations but I will probably still be a simple gatherer.