Veeshan wrote: » They should add a pop up when a green player is killed (do you wont to forgive the killer) yes/no, if no u get corruption, if message is ignored or they hit yes u dont get corruption on the kill. just makes it a little harder for bots to give corruption to players well some thing slighty more to code on the bot side of things
tautau wrote: » Corrupt players will frequently claim to have killed a bot, so if you PM them they will make that claim then logout or run away before you can attempt to confirm the truth (which will not be easy to do). I will generally kill the corrupt player asap unless I know them personally. If, somehow, they prove to have killed a bot, the I can always return the gear they drop. If someone goes red, they do so at their peril. PS If you want to kill a bot, drop a train on them.
Strevi wrote: » tautau wrote: » Corrupt players will frequently claim to have killed a bot, so if you PM them they will make that claim then logout or run away before you can attempt to confirm the truth (which will not be easy to do). I will generally kill the corrupt player asap unless I know them personally. If, somehow, they prove to have killed a bot, the I can always return the gear they drop. If someone goes red, they do so at their peril. PS If you want to kill a bot, drop a train on them. PS That means trains must be possible
Varkun wrote: » If you knew that someone had just killed an obvious bot would you give them a pass, or chance to work off their corruption rather than outright killing them? Recently returned to New World and their new start servers with some guild mates to kill time but the sheer number of bots really does put a dampener on the whole experience. Has it just become the norm with some people to just set up bots now days?