Voxtrium wrote: » Next buffs vs debuffs Holy man gives you +30% damage, unholy man gives you -30% damage, should you be at 100% damage or at 91% damage, personally 91% would be my preferred. The reason someone might ask for the first option could be because of the advantage given to the player who cast 2nd. The first system would mean it merely adds or subtracts each buff, the 2nd system instead multiples each buff.
Neurath wrote: » Yeah. I believe simplicity is the best approach when there are numerous buffs/debuffs. Why create confusion and weird stat culminations?
Voxtrium wrote: » Another example, the javelin hits a player and the player is pulled through a slow, are they slowed at the end of their stun or are they immune to additional abilities during hard CC?
Voxtrium wrote: » So here is a simple idea that is most likely to have been implemented already. Have each ability tiered based on cc type, for example hard CC beats polymorph beats root. With 2 of the same abilities not applying additional CC.