NiKr wrote: » People should just look for a guild or a group of people that would help them defend their caravan. And if they have the money - they can pay other players themselves. Intrepid don't really need to do anything here.
Mojave wrote: » The biggest thing with what you have said is that intrepid stated that they will be adding an incentive mechanic for players to defend these caravans, because I feel like there will be a lot of players who won't really care to join a huge guild or the guild isn't online whilst the player is transporting their goods. Also, I feel like adding a reason to defend these caravans makes people to connect more often with one another but we will have to see what they do.
Mojave wrote: » I feel like as well even if you are in a guild, if the players from the guild aren't getting anything of value out of you transporting your materials to the guilds main node, except if it's for node defense I don't see guilds protecting the farmers, or atleast many people wanting to do that. Why do that when they can get better loot for themselves, but if there's some incentive, even if it's just gold, or maybe cosmetic achievements for defending a certain number of caravans, then that would better help people want to defend them.
NiKr wrote: » Mojave wrote: » The biggest thing with what you have said is that intrepid stated that they will be adding an incentive mechanic for players to defend these caravans, because I feel like there will be a lot of players who won't really care to join a huge guild or the guild isn't online whilst the player is transporting their goods. Also, I feel like adding a reason to defend these caravans makes people to connect more often with one another but we will have to see what they do. There will be a system that rewards good defenses or attacks, yes. We don't know what those rewards will be. This question has been brought up before, cause it definitely feels like the weakest part of the caravan system. But I've come to think that it's just a good way to promote people joining guilds.
Mojave wrote: » When it comes to the open world pvp caravan system in Ashes of Creation, it is easy to see the incentive of attacking a players caravan as when you destroy their caravan, you get access to all the juicy loot which is inside of their caravan. I know that Intrepid have talked about there being incentives to defending these caravans rather than attacking them, but as of now I feel as if no matter what there will always be a better reason to just attack the caravan. I feel as if a good system for defending caravans is that depending on the distance which the caravan has to travel, the players defending the caravans receive an incremental gold reward for the distance which they stay in the caravans area of influence and defend the caravan. The total gold that the players would get would be based on the total golds worth of goods which is inside of the caravan. For example, if a player is transporting 1000 gold worth of materials, a player should be able to receive 20% of the total value for defending the caravan from start to finish. This amount would be based on the total distance the caravan traveled, if it traveled a lot further than the players would receive a lot more gold. With this, players can exploit this system by constantly having caravans go back and forth. For this, it might be best for players to have a caravan cooldown timer of something like 8 hours between there last caravan. I believe that Intrepid could come up with a much better solution than I have laid out here but I just wanted to spark up some discussion and see what you guys could come up with when it comes to this concept!
Dygz wrote: » I mean... defending towns is one of my favorite forms of PvP. I expect defending Caravans would also be fun. Especially since it's a relatively short time investment. I wouldn't really need incentives to do that - just as I don't need incentives to explore. I play RPGs to emulate the heroes in Fantasy/Sci-Fi novels, so... Even grabbing loot is not really an incentive for me to attack a Caravan because that's not something heroes would do. Heroes might attack a Caravan to prevent criminals from building or repairing a base, but... not because they are greedy for loot. This is another instance of different playstyles... different playstyles often don't share the same motivations.