Azherae wrote: » A PvX MMORPG that isn't too grindy but is technically easy (or just easy for a specific type of person or group) seems like it can go one of two ways. Either the disparity between the 'naturally talented' and the 'not' keeps getting bigger and all the competition becomes similar to grinding to outpace the other 'naturally talented players', which makes it very mechanics/balance dependent... Or basically everyone manages some level of relative success and it becomes more or less a big RP game dependent on its PvE content or roleplaying community.
Azherae wrote: » Either the disparity between the 'naturally talented' and the 'not' keeps getting bigger and all the competition becomes similar to grinding to outpace the other 'naturally talented players', which makes it very mechanics/balance dependent... Or basically everyone manages some level of relative success and it becomes more or less a big RP game dependent on its PvE content or roleplaying community.
Azherae wrote: » So just a random thought today. Assume Ashes turns out to be super easy for you personally. So 'easy' that if it were a single player game, you'd probably get bored of it. Are you likely to keep playing it?
Azherae wrote: » In a single player game once you've reached the top, there's no more challenge. In an MMORPG though, you gain prestige and power within the game if you happen to find it really easy. Would you 'give that up just because it's not challenging enough?'
Azherae wrote: » People who don't play MMORPGs to be challenged, a different question. Do you stop playing significantly challenging single player games even if they are otherwise fun/immersive?
tautau wrote: » Doesn't the 'easy' versus 'hard' depend on your personal goals? AoC will give us a multitude of personal goals to choose from, whether we choose a few of them or lots of them. As pointed out above, what is easy for one player is hard for another and we each have quite different goals.
superhero6785 wrote: » There will be plenty of aspects within ashes that are "easy". You can take your time and casually stroll around gathering resources and crafting at your own pace. I'm sure the main storyline will be easy enough that everyone, regardless of skill level, can complete it. And decorating my house is always a fun pastime for me. If you want "easy", I'm sure it will be there. Just don't expect to be at the top of any leaderboards, don't expect to be setting any server firsts, don't expect to be competitive in PvP, etc. The game will be what you make of it.
Azherae wrote: » @JamesSunderland - please feel free to consider it through the lens of 'finding the PvP easy also' as this is a meaningful possibility, and as you noted, if you happened to be one who found it easy, the gap would potentially extend to make it even easier.
For you, similarly, please assume that everyone starts at the same time, and in this 'random scenario', you happen to immediately BE the top player in PvP and PvE with your own natural playtime and skill. Would the fact that it was easy for you to maintain top position naturally, then influence your will to continue?
Azherae wrote: » So, I was thinking that if Ashes is Easy and not otherwise offensive to my sensibilities, I might play it for way longer than I would play an easy single player game. A PvX MMORPG that isn't too grindy but is technically easy (or just easy for a specific type of person or group) seems like it can go one of two ways. Either the disparity between the 'naturally talented' and the 'not' keeps getting bigger and all the competition becomes similar to grinding to outpace the other 'naturally talented players', which makes it very mechanics/balance dependent... Or basically everyone manages some level of relative success and it becomes more or less a big RP game dependent on its PvE content or roleplaying community. Ashes isn't supposed to be easy, but within gaming, I always say that's a complex claim. The main definition of 'easy' vs 'hard' in games is 'can most people do it' because some humans are mechanical/analytic savants after a while exposed to something. Most games that get around this do it by challenging the aspect of human capability that we (so far) don't think changes easily, your working memory. So just a random thought today. Assume Ashes turns out to be super easy for you personally. So 'easy' that if it were a single player game, you'd probably get bored of it. Are you likely to keep playing it? In a single player game once you've reached the top, there's no more challenge. In an MMORPG though, you gain prestige and power within the game if you happen to find it really easy. Would you 'give that up just because it's not challenging enough?' People who don't play MMORPGs to be challenged, a different question. Do you stop playing significantly challenging single player games even if they are otherwise fun/immersive?
Kilion wrote: » Azherae wrote: » So, I was thinking that if Ashes is Easy and not otherwise offensive to my sensibilities, I might play it for way longer than I would play an easy single player game. A PvX MMORPG that isn't too grindy but is technically easy (or just easy for a specific type of person or group) seems like it can go one of two ways. Either the disparity between the 'naturally talented' and the 'not' keeps getting bigger and all the competition becomes similar to grinding to outpace the other 'naturally talented players', which makes it very mechanics/balance dependent... Or basically everyone manages some level of relative success and it becomes more or less a big RP game dependent on its PvE content or roleplaying community. Ashes isn't supposed to be easy, but within gaming, I always say that's a complex claim. The main definition of 'easy' vs 'hard' in games is 'can most people do it' because some humans are mechanical/analytic savants after a while exposed to something. Most games that get around this do it by challenging the aspect of human capability that we (so far) don't think changes easily, your working memory. So just a random thought today. Assume Ashes turns out to be super easy for you personally. So 'easy' that if it were a single player game, you'd probably get bored of it. Are you likely to keep playing it? In a single player game once you've reached the top, there's no more challenge. In an MMORPG though, you gain prestige and power within the game if you happen to find it really easy. Would you 'give that up just because it's not challenging enough?' People who don't play MMORPGs to be challenged, a different question. Do you stop playing significantly challenging single player games even if they are otherwise fun/immersive? It seems to me that something is missing in the assumption here and that is: There is a ton of variety in this game that is impossible to cover alone. The easiest example of that is in the artisan field, where you are only able to master 1 of 3 general fields and in that field only 2 of up to 9 possible jobs. Sure, some aspect of the game might come to you easy, but EVERYTHING being easy? That's for once unlikely but even if it all were easy to you, it's irrelevant because the systems are designed - and it seemed rather clear to me from the statements Intrepid had made so far - that no single player can do it all because there is no time for it while others are making their impact on the world. If solo playing was possible it would mean that Ashes became the absolute opposite of what an MMORPG wants to be. This game is designed to be a group challenge.
Azherae wrote: » NiKr - Clarify for me, I believe that you are one of those people who does not make the distinction between 'challenging' and 'mathematically impossible' for games, right? For example, 'winning a fight in Monster Hunter without ever taking damage' is 'challenging' but it 'caps', you can do it different WAYS and maybe take more risks, but you could get to the point where the only way to 'fail the challenge' would be to do so intentionally. Similarly, defeating the monster during a time limit using a weaker-than-intended weapon for its tier is challenging right up until the point where you downgrade to a weapon type where your DPS is too low for it to be POSSIBLE, but at that point, your skill can no longer be improved. I believe my data indicates that you either 'don't think about this' or kinda 'don't believe in it' and I'd like to frame your answer correctly.
JamesSunderland wrote: » Lack of PvP challenge would most likely make me push myself into self-imposed disadvantages like going 1v9/1vX like i did many times back in the day in lineage 2
Percimes wrote: » JamesSunderland wrote: » Lack of PvP challenge would most likely make me push myself into self-imposed disadvantages like going 1v9/1vX like i did many times back in the day in lineage 2 The same can be done in PvE. It's always easy to make things more difficult or challenging. Anyone who truly wants things to be hard can always imposed themselves an handicap. Don't optimize. Do encounters of a higher level than you should. Etc.