I've always wondered why a character with a specific role, for example the tank, has to do only the job of his role and stay stuck in that job.
Why in the year 2023 a tank only needs to be a punching bag ? or a mage is obliged to have one of the highest DPS and that his contribution is only that.
It seems to me that something more interesting would be to have cooperative functions/skills that enhance, change, improve the role that one chooses for the help of a partner and that in turn could also help the Hybrid combat system.
Combinations, synergies, compatibilities of archetypes for the hybrid combat system
For example:
-let's imagine that a "keeper" (Summoner + tank) has the possibility of receiving an ability from the spellhunter (mage + hunter), let's say that the spellhunter launches enchanted arrows to the area where the "keeper" is and this uses an ability to make those arrows harden and become barricades to prevent mobs from passing through that area, that kind of synergies would seem extremely interesting , It would be a game changer and would lead to unique plays.
-let's imagine that an "Apostle" ( cleric + tank ) to improve one of his group healing skills has to be hit by the lightning of an Archmage ( mage + mage ) that will cause that healing skill to be launched in the form of healing rays that besides healing raise stats of the party players or damage mobs.
A specific role that also has the potential to do/generate different things thanks to the combination/synergy of skills with another player.
Many possibilities of combinations, synergies, generation of potential plays, differentiations, interesting plays, innovative possibilities, but above all many possibilities to add fun things to the already known roles.