NiKr wrote: » Agree with most of these points, but mainly agree with the 6th one. The "this is an 8-man location, but we're a 4-man group clearing it" shouldn't be a thing in the showcases. Either don't say anything about the mob balancing, cause there's no real balance yet, or explicitly explain the direction that the balancing will take. I'd personally be fine if the current mobs remained roughly the same, but I could definitely see how the location from the stream could be easily farmed by a dps-heavy 8-man group w/o even needing a tank, even though mobs did quite a few one-shots. I come from a game where just pulling a ton of hard-hitting mobs and kiting them until the mages aoe them down was completely fine and right now it kinda seems like AoC could go down this path, but I'd definitely like more variety to the mobs. And if that variety will be present, it should be stated on stream and the location's mob design/distribution should be explained and put in proper context.
bloodprophet wrote: » I get where your coming from. I prefer the live version and reactions over a canned script. It's like listening to the recorded music vs going to the show. Sure the MP3 has better audio but it lacks the vibe and chaos of life.
Spif wrote: » As far as a 4-man clearing 8-man content, I think that's ok at L15. It might even be ok at L50, as long as it takes 4 good players significantly longer than 8 good players. Remember that they used GM rez 5+ times, and that 3 mob social pull was more than most 4's could handle.
TyranthraxusEQ wrote: » I would hope it's just an easier area, and not indicative of the entire difficulty level. There should be a wide variety of difficulty levels at all levels of xp, so that there is challenging content for people of any gear score. More difficulty leads to better rewards, Risk/reward. I would expect heavily geared players to be able to mop up and solo area's tuned for less geared characters, while there are much more intense challenges that would take a full group of 8 well geared and skilled players to handle. It's also possible they just have not tuned the difficulty, or even have it tuned down for their streaming purposes. Making their deaths even more amusing.
Spif wrote: » I only ended up watching the re-recording, and it was fine. It's the only thing on YT, so many people will be in my situation. As far as a 4-man clearing 8-man content, I think that's ok at L15. It might even be ok at L50, as long as it takes 4 good players significantly longer than 8 good players. Remember that they used GM rez 5+ times, and that 3 mob social pull was more than most 4's could handle. Streamers are not a practical option IMO. Way too much loose cannon going that route. Polished demos should wait for the betas.
novercalis wrote: » TyranthraxusEQ wrote: » I would hope it's just an easier area, and not indicative of the entire difficulty level. There should be a wide variety of difficulty levels at all levels of xp, so that there is challenging content for people of any gear score. More difficulty leads to better rewards, Risk/reward. I would expect heavily geared players to be able to mop up and solo area's tuned for less geared characters, while there are much more intense challenges that would take a full group of 8 well geared and skilled players to handle. It's also possible they just have not tuned the difficulty, or even have it tuned down for their streaming purposes. Making their deaths even more amusing. Beofre they entered - they were fighting minos which took then 5-8 seconds to kill. Those were also level 15 regular mobs. Then they began fighting the elite level 15-17 mobs. Most of us DO NOT WANT SOLO AREAS or SOLO GAMEPLAY. Steven has touted L2 Influence which was heavily influenced by CO-OPERATIVE content. Can you solo some stuff? sure. But be fast and efficient with it? HELL NO. Is it possible they just have not tuned it? I HOPE SO and we are trying to raise the flag to make sure that is the case and that they will tune it higher. Nothing wrong with that. We as players - in this genre that we call MMO have already lost hope in the genre. Steven has reignited it with his words 6-7 years ago. We are skeptical gamers after all the years of crap we have had. So we need to hold Intrepid Studio accountable and call out stuff that are potential red flags. Better now than when it's too late or falls on deaf ears.
Gui10 wrote: » Either they are far from nailing the combat system yet, or Steven sucks. I think its a mix of both atm.