NiKr wrote: » They already said that we'll be able to tone the vfx down. They've also stated before that they have exaggerated effects during testing, just to overburden the processing power, and it'll be toned down later in development. And iirc we've already seen examples of this before.
Selo wrote: » Still feel the mace/hammer looks a bit to "light" There are no resistance when you hit the enemy at all and the hammer just goes from point A to point B. I would like of there to be more "crunch" in the hits. Also the animations should be smoother, its very jerky robotic where it starts at point A, accelerates to 200 miles an hour and the stops abruptly at end. Dark Souls has good hammer/mace animations but still not "meaty" enoughhttps://www.youtube.com/watch?v=Wd5Ia4h26cU and For Honor (still not perfect either)https://www.youtube.com/watch?v=UWO3pgkfWhU
Okilian wrote: » Selo wrote: » Still feel the mace/hammer looks a bit to "light" There are no resistance when you hit the enemy at all and the hammer just goes from point A to point B. I would like of there to be more "crunch" in the hits. Also the animations should be smoother, its very jerky robotic where it starts at point A, accelerates to 200 miles an hour and the stops abruptly at end. Dark Souls has good hammer/mace animations but still not "meaty" enoughhttps://www.youtube.com/watch?v=Wd5Ia4h26cU and For Honor (still not perfect either)https://www.youtube.com/watch?v=UWO3pgkfWhU These animations are way tooo slow for the style of game ashes is.
Azherae wrote: » Oh, actually, you know what we should ask for? Since the answer to this is 'we have a system for toning this down'... We could ask for a showcase of the Work in Progress of THAT alongside some other things, right? A longish development video with a lot of combat could definitely dedicate some time to 'showing us how the slider affects it'. Even if the slider itself isn't implemented yet, they probably have commands to change it and could just tell us. The worst feedback they would get is the 'That seems good but I would like a slider to control it!' As opposed to this.
Ironhope wrote: » Yes the attacks should look less cartoony, less asian-mmo-rpg and more realistic, more like Dark Souls or The Witcher.