George_Black wrote: » We need long or no leash. As things are right now there is no danger. Yet another mmo in which you hop on your mount and you go straight to the point of interest, ignoring all mobs. All encounters become optional and there is no risk of ever dying. And I dont wanna hear about AoE farming. PvP for it. Or go play eso.
Dolyem wrote: » George_Black wrote: » We need long or no leash. As things are right now there is no danger. Yet another mmo in which you hop on your mount and you go straight to the point of interest, ignoring all mobs. All encounters become optional and there is no risk of ever dying. And I dont wanna hear about AoE farming. PvP for it. Or go play eso. Honestly if you're on a mount and get hit while running, you should get dismounted and have a short slow. No running through areas freely at that point. And sure, PVP for mobs you want, but even if you're alone, you shouldn't be able to pull 20 mobs and AOE them down freely.
George_Black wrote: » In a world where I might choose between a safe open world from mobs, and people running mob trains, I'd take the challenging option of being chased by mobs and having to pick a pvp fight with AoE farmers, instead of safely leashing mobs any time there is a chance I might die.
novercalis wrote: » Dolyem wrote: » George_Black wrote: » We need long or no leash. As things are right now there is no danger. Yet another mmo in which you hop on your mount and you go straight to the point of interest, ignoring all mobs. All encounters become optional and there is no risk of ever dying. And I dont wanna hear about AoE farming. PvP for it. Or go play eso. Honestly if you're on a mount and get hit while running, you should get dismounted and have a short slow. No running through areas freely at that point. And sure, PVP for mobs you want, but even if you're alone, you shouldn't be able to pull 20 mobs and AOE them down freely. Seeing how the livestream, they kept dying from overpull - go ahead and try to aoe them, you're gonna insta die
NiKr wrote: » Could it be programmed for mobs to start using ranged attacks and slow/root-type abilities way more often as soon as they get closer to each other? I'd assume this would deter most people from trying to train mobs. Most of the time you'd have a party sitting in one place and a runner going around picking up mobs, right? So just program the mobs in such a way where that runner is super likely to die if they pick up more than 3-4 mobs. The same could apply to mounted runthroughs too. By the time you get far in the dungeon or deep in a farming location - you'll be either super slowed and close to dying from the mobs right around you or you would've died from a root a minute ago. This would work better in a no-leash environment or at least a "leash across their location"-type of design. The latter would also let people escape super dodgy situations, but not run into the dungeon w/o any danger. Hell, make the mobs linger at the edge of their location for a few minutes and you'll have yourself a pvp tool in the form of a preplanned mob blockade. I think that'd be fun (as long as it's just a few minutes and not a permanent thing that would prevent any normal party from entering the location for hours)
NiKr wrote: » This would work better in a no-leash environment or at least a "leash across their location"-type of design. The latter would also let people escape super dodgy situations, but not run into the dungeon w/o any danger. Hell, make the mobs linger at the edge of their location for a few minutes and you'll have yourself a pvp tool in the form of a preplanned mob blockade. I think that'd be fun (as long as it's just a few minutes and not a permanent thing that would prevent any normal party from entering the location for hours)