Azherae wrote: » Right now as of the shown flow in the Tank update, Mob Leashing seems to be short ENOUGH that you can outrange mobs within their own area. Whether this is a default or not is unclear from the content, but there has been a concern raised that this will lower difficulty and challenge if it remains as it is.
George_Black wrote: » As usuall you say too much without saying anything. You frame that "mobs should be challenging otherwise the game failed". Whoever said anything about the mobs NOT being challenging? Why are you shifting focus to a non existent issue? The problem is that as things are the players can ALWAYS disengage from the mobs (which are tough), when they are in trouble.
George_Black wrote: » Yeah I never played an mmo in which PvE was an elaborate anime battle choreography, spanning 10 episodes of struggle to outplay mobs in order to feel satisfied. And neither have you.
George_Black wrote: » By raid you mean instanced?
I had enough of repetitive raids for 15 years now
I will grind the mobs and fight the players, the players which cannot be matched by mobs in combat.
daveywavey wrote: » No Leash is just stupid. I can't think of many (any?) creatures that would carry on chasing you forever, leaving their home and familiar environment to use all its energy just to hunt you down cos it happened to see you nearby. That's just not how it works. There's always a point at which the effort involved in the chase outweighs the benefits of a successful capture.