Thoughts on why a long Alpha 2 is necessary and alpha burnout isn't an issue
Because we won't get alpha 3, alpha 4 or alpha 5.10, and we can't rush to a launch build. Proper balancing with time for node development and long-term player behavior is necessary and since intrepid will use testers to do this, it is essential to have as long of an alpha 2 as needed, even if that means a +2 year alpha. There is just no possible way Intrepid can balance and tune a game like Ashes of Creation with all its long-term intricacies with a 4 or 6 month alpha.
I hear people talk about alpha burnout, the loss of mystery and excitement with the game being revealed during alphas and guides being made - and tbh this is a non-issue for the game, although it can for sure be an issue to some of the testers.
Remember, almost every KR MMO launch we had, was launched in their region years before the global launch, and multiple NA/EU guilds, content creators and players participated in the KR or RU servers and we had guides all over the internet. This didn't stop, for example, Lost Ark from having a +1M concurrent player launch and didn't hurt the excitement about the game. The same can be said about Archeage, BDO, Tera, and so many others. It was never an issue, nor will it be for AoC.
Maybe people that talk about this just weren't aware of these games before the global launch but all the major guilds and hardcore players definitely were. It's the exact same thing for Ashes of Creation alpha, the 100k number they have for Alpha 2 is a fraction of the +4M playerbase that they already have, a number that will probably double at launch.
There's not really a perfect solution here, the most important thing is to get the game balanced, polished and ready for launch, and since the path is with an NDA free alpha with paid access, If people don't want to get their launch experience ruined, the only solution is to just not participate in alpha and beta testing and not watching content about it.
What are your thoughts on this?