tautau wrote: » Nice idea! Would some weapons also be potentially included?
Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves.
Depraved wrote: » I don't want my tax money to go towards boomerdad69 who only plays 2 hours a day, when I can just have sweatygamer420 on my team taking care of the enemies for free.
Depraved wrote: » Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves. I don't want my tax money to go towards boomerdad69 who only plays 2 hours a day, when I can just have sweatygamer420 on my team taking care of the enemies for free.
pyreal wrote: » Depraved wrote: » Voxtrium wrote: » To help include all levels of players and activity types (Super casuals) the Mayor should be able to order rental armor built for sieges. Mid tier, mid quality, perfectly average, something like steel plate, give a boost to low level players, artisans and the super casuals. The armor could be rental armor made by npc smiths using node resources, IE it can be picked up on the day the declaration is made and must be returned after the defense. Also gives another resource for collection in the days before a siege to help prepare, or you could just make the armor sets automatically appear as if they were part of the guardhouse armory reserves. I don't want my tax money to go towards boomerdad69 who only plays 2 hours a day, when I can just have sweatygamer420 on my team taking care of the enemies for free. boomerdad69 will play the game for 10 years, sweatygamer420 is going to get kicked out of his mom's basement after he jumps on the next FotM.
Voxtrium wrote: » @Depraved The argument for this is extremely simple but convoluted. More players is good for a defense. Even a level 5 can use abilities and auto attack and requires dps to be put down. Most people will be able to reach level 25 relatively easily etc. There are only downsides to only having sweats in a scenario where the number of participants is unlimited AND they are defending.
Depraved wrote: » yeah leveling will be hard, but this mechanic is providing an incentive for people to stay low level. why level up and farm when you can use someone else's money to be equalized in a siege? node and castle defense, as well as an attack, succeeds or fails depending on the players. if you have people who play a lot, max level, decent gear, good, coordinate, etc, they should succeed and beat a node with only level 5-10 who play 30 mins a day. i don't see why this doesn't make any sense? grab 250 max level vs 250 level 10. the level 10 shouldn't win.
Voxtrium wrote: » Depraved wrote: » yeah leveling will be hard, but this mechanic is providing an incentive for people to stay low level. why level up and farm when you can use someone else's money to be equalized in a siege? node and castle defense, as well as an attack, succeeds or fails depending on the players. if you have people who play a lot, max level, decent gear, good, coordinate, etc, they should succeed and beat a node with only level 5-10 who play 30 mins a day. i don't see why this doesn't make any sense? grab 250 max level vs 250 level 10. the level 10 shouldn't win. It is literally a maximum of 7 day rental of a mediocre armor and weapony? How is that incentive to stay low level? In castle sieges sure you want to recruit the best of the best. In node sieges there is currently no player limit. IE your entire citizenry can show up. players who just started the game, players who play an hour a week etc. Those players. they make up nearly the entire playerbase.
Depraved wrote: » ok, they can rent the gear, but they can do it with their own money (: also, I thought you meant top or near top gear..whats the point of renting mediocre gear then?
Terrifying_Truth wrote: » @Voxtrium in certain PvP games, the players from a guild/corporation have to follow a certain doctrine for a fight or when in a party But the doctrine is completely player run, if the mayor is smart he should talk to his citizens and introduce the concept of doctrine so the bulk of the force have some synergy. This is important for massive and long fights. This rental armor idea is fun! Too bad Intrepid has no addons, no nothing, no community participation in the development, otherwise the players themselves could create systems like this and offer to Intrepid, then a digital contract would be signed and Intrepid could pay for the system/addons and incorporate them as official content.
Dygz wrote: » Super-casuals will not be playing Ashes.
Voxtrium wrote: » Dygz wrote: » Super-casuals will not be playing Ashes. hopefully that is because of the sub cost and not the gameplay design loop. Casuals will make or break this game long term.