Strevi wrote: » If attacking fellow citizens is possible, I think it should be denied. What do you think? Any reason to want to kill players in your node?
Azherae wrote: » If we can't throw someone out of a Node by 'vote' or something, might need a method for dealing with them...
NiKr wrote: » I'd probably link this to Intrepid's reasoning for inability to flag on your party/guild/ally/raid-mates. Intrepid say they want node relationships to pretty much supersede all the other ones. So why can we flag on node-mates, but not on others? If inability to flag is there to prevent exploits of some kind - does this not apply to nodemates too? And if it doesn't apply to them then I think Intrepid should stop saying that node relationships are more important than guild/ally ones.
Strevi wrote: » But do you want to be able to kill your citizens or attack their caravans? The game tries to bring players together... even those who do not want to be part of a guild
Azherae wrote: » I'm fine with increased penalties for attacking them. I'm fine with GREATLY increased penalties such as corruption or anything else someone wants to come up with.
George_Black wrote: » I will attack whoever I want or need to. Why the hell would you want to prevent that?
George_Black wrote: » This isn't a faction based pvp mmo like eso and wow.
Xenra wrote: » Could you be a wandering merchant of sorts and travel between each peacefully?
Strevi wrote: » George_Black wrote: » This isn't a faction based pvp mmo like eso and wow. If you attack caravans, your reputation goes down against that node which sent the caravan. Then you can become permanently flagged against some nodes only, which you see as your enemies.
Atama wrote: » Maybe for the duration of those events it might be restricted. During a war you can't fight fellow guild members or node citizens. I think that's fair. I don't believe we know these details yet.