NiKr wrote: » What I expect to see? Literally fuckall. I expect to see the same mobs, with the same non-existent AI, on the same 15 lvls, with the same 4 archetypes and probably same 4 players instead of full 8. I expect to only see a few semi-populated rooms and maaaaybe a boss at the end of a corridor deeper in the dungeon. What I want to see? All the things I've listed but much better. But as we all know
Mag7spy wrote: » Well pretty sure we are going to see a boss so you could head cannon the difficulty level of mechanics you would like to see, and maybe theory craft some potential ideas. This show case is a month out so we might be able to provide some good information here ^_^
NiKr wrote: » Mag7spy wrote: » Well pretty sure we are going to see a boss so you could head cannon the difficulty level of mechanics you would like to see, and maybe theory craft some potential ideas. This show case is a month out so we might be able to provide some good information here ^_^ Nah, anything I come up with will not be in that showcase no matter how far away it is I'd rather just prepare myself for the worst right now than overhype myself on my own supply of copium and then get disappointed when the showcase is nowhere near what I thought up for myself. But I agree with George. I pretty much want Cruma or ToI from L2. Both of them are basic as hell, so it's really not a high bar to clear for Intrepid. Just some rooms with some mobs and a boss at the end (with maybe even a mechanic to unlock its room). And if the boss has at least 3 mechanics/abilities - I'll be fine. That's not what I want, but it's smth I'd be fine with seeing. Here's a video of what I expect. Rooms, mobs, a door that a rogue needs to use an ability on to open, a boss.https://www.youtube.com/watch?v=--gCGsBkRHw
Mag7spy wrote: » I will take the copium for both us then because I can handle if there is less than I expect lol. I do hope that it isn't possible to just stealth things, perhaps there are mechanics within he tower you have to do to progress forcing you to fight somewhat. Like maybe you need to get certain items from mini bosses that spawn through the tower to get to the second floor. Kind of like 3 keys.
NiKr wrote: » Mag7spy wrote: » I will take the copium for both us then because I can handle if there is less than I expect lol. I do hope that it isn't possible to just stealth things, perhaps there are mechanics within he tower you have to do to progress forcing you to fight somewhat. Like maybe you need to get certain items from mini bosses that spawn through the tower to get to the second floor. Kind of like 3 keys. Yep, all of that would be something that I'd like but will not expect to see
Mag7spy wrote: » Im sure not everything will be in it being not in alpha 2 yet. But honestly for this video my pre feedback would be to explain different things that can happen and challenges even if they don't have it all in the showcase. It will give people an idea on what their goal is and allow people to offer better feedback on what they would want for harder difficulty content. ie mechanics on dungeons, random elements to dungeons and how they might work, mob variety, dungeon mechanics, boss mechanics, random boss modifiers that will change how an entire encounter might work allowing for more replayability, more floors with harder content be it higher or lower, hidden rooms, alternate paths, etc
George_Black wrote: » I expect people to watch youtube videos of Tower of Insolence and Cruma Tower.
tautau wrote: » I would like to know where the Tower is on the map, due to its impact on the economies of nearby nodes.