Birthday wrote: » I was thinking on the question: How will Intrepid prevent the min-maxing mentality from ruining the storyline progression? Once min-maxers find certain classes to be op they'll look for items that unlock from specific storyline progression paths. This will make most servers basically just go through the same storyline just because min-maxing mentality which always overwhelms all multiplayer games and forces even lots of casuals to conform to it in order to have fun in pvp and pve. This will ruin the whole idea about different storylines on different servers etc. etc. This is a big big feature of the game and it seems that it'll die quickly as soon as min-maxers make enough progression and wiki sites get filled with information about storyline progression related items.
Azherae wrote: » For a properly competitive game, those players have no reason to make those videos/guides easily accessible to the public, they have some secrets they want to keep, or maybe they need to break a misconception about something that others have, which is then holding them back.
WeGbored wrote: » Azherae wrote: » For a properly competitive game, those players have no reason to make those videos/guides easily accessible to the public, they have some secrets they want to keep, or maybe they need to break a misconception about something that others have, which is then holding them back. But alas, if it is properly competitive then it can actually be beneficial to purposefully put out misinformation in an effort to maintain an advantage. A lot of people zonk out before ever even thinking this way, though.
Birthday wrote: » Honestly all this min-maxing stuff is what ruins the genre in my opinion. I like the notion of what Azherae said about keeping secrets. Unfortunately it's never like that. Min maxes often get exposed or shared to the public.
Birthday wrote: » But considering this game has been "coming out" for a decade now I'd hope that they at least dont fuck it up. Ya know