Arya_Yeshe wrote: » It's not my opinion that is bad, it is true that is bad because many tiny rules have to be created
Kilion wrote: » Arya_Yeshe wrote: » It's not my opinion that is bad, it is true that is bad because many tiny rules have to be created I've seen you rant about "carebears" in dozens of posts already and a lot of it was far removed from anything that would qualify as constructive criticism. You won't get me convinced that suddenly you just stating facts. You promote your opinion and it's fine to do so, but trying to sell that as objective... nah. Too late for that.
Arya_Yeshe wrote: » the carebear manace, is the number one duty of all gamers, everybody who denies this is a backstabber of the gamming community. It is because of them that games became garbage over the years.
Kilion wrote: » Arya_Yeshe wrote: » the carebear manace, is the number one duty of all gamers, everybody who denies this is a backstabber of the gamming community. It is because of them that games became garbage over the years. Crusade music intensifies More Deus Vult please
Arya_Yeshe wrote: » [...] because the Corruption system is not even close to suffice, then many tiny rules all around the game will have to be made... the game will have tens of band-aids all around everywhere
Arya_Yeshe wrote: » See? The system is bad
Kilion wrote: » Arya_Yeshe wrote: » [...] because the Corruption system is not even close to suffice, then many tiny rules all around the game will have to be made... the game will have tens of band-aids all around everywhere The core system suffices very much for the goal and no, there is no innate need for more additional rules. Kill a green, gain corruption, death penalty and fight penalty applies. Full stop. Anything beyond that is purely optional, which is why I made my point of saying it shouldn't universally apply even if they decided to put it in despite being unnecessary. Arya_Yeshe wrote: » See? The system is bad Nope. The optional expansion to the core function are simply unnecessary. That provides no information value regarding the quality of the core system.
Arya_Yeshe wrote: » This very thread about greens not being able to be CCed is a band-aid Stop it, get some help.
Arya_Yeshe wrote: » Contradiction *imagined!!!!
Gospell wrote: » I do not understand why you are trying in every possible way to limit the pk players? They are the same players, they are looking for fun, for them the penalty system works anyway. If you don't want to get stunned or slowed, buy/make protection from going through negative effects. My experience of playing mmo started with l2 in 2006, before that I was not interested in this genre. I still remember all those emotions that I got when we tried to get out of the city and catch the player's pk, I remember how he killed me and I got angry, I said, wait, I'll grow up and kick your ass, I remember how we teleported to others high-level towns and asked us to help catch the pk.I remember how we caught him and everyone had fun. And then when they caught up, they just laughed and joked about him. I remember when we created our clan and tried to raise it to the level, we ran around the area and looked for some things, and then we noticed a high level of pk in the distance and we ran away from him with the whole clan, shouting curses at him, and he ran after us and also cursed xD. I remember being a pk myself, how a mob of noobs hunted me. I remember we fought against the pc clan and it was a damn good battle. And there were a lot of great memories related to the pk system that I can tell. After all, it is precisely such moments that you will remember, and not how you killed 1000 mobs in safety. What are you worried about? For the numbers of lost experience or for the virtual things that you drop? Vivid memories are much more important.
Arya_Yeshe wrote: » Gospell wrote: » I do not understand why you are trying in every possible way to limit the pk players? They are the same players, they are looking for fun, for them the penalty system works anyway. If you don't want to get stunned or slowed, buy/make protection from going through negative effects. My experience of playing mmo started with l2 in 2006, before that I was not interested in this genre. I still remember all those emotions that I got when we tried to get out of the city and catch the player's pk, I remember how he killed me and I got angry, I said, wait, I'll grow up and kick your ass, I remember how we teleported to others high-level towns and asked us to help catch the pk.I remember how we caught him and everyone had fun. And then when they caught up, they just laughed and joked about him. I remember when we created our clan and tried to raise it to the level, we ran around the area and looked for some things, and then we noticed a high level of pk in the distance and we ran away from him with the whole clan, shouting curses at him, and he ran after us and also cursed xD. I remember being a pk myself, how a mob of noobs hunted me. I remember we fought against the pc clan and it was a damn good battle. And there were a lot of great memories related to the pk system that I can tell. After all, it is precisely such moments that you will remember, and not how you killed 1000 mobs in safety. What are you worried about? For the numbers of lost experience or for the virtual things that you drop? Vivid memories are much more important. Damn, this testemony gives me the teary eyes! Beautiful testemony! Same thing as me: in Ultima Onlihe there was a time I ran Bucaneer's Den as a PK and 10-20 people visited me for fights in WoW, I had most of my best PvP memories around Booty Bay, where everybody could fight even inside the city in EVE, it was ganking haulers and miners, also when running kill rights (hunting criminals when they weren't in criminal timer anymore) It is kinda crazy that Steven brought the corruption system to avoid excessive PK, but then there's node destruction where you lose 100% of all your shit I can just wonder the shock people will feel while not being prepared to sustain losses early on HAHAAHAHHAHAHAAHHAHAHAHAAH
Kilion wrote: » They really need to add a poll feature to the forum and announce important polls in the livestream to get some data on peoples opinion, ideally filtered by status of that players (member, active since Alpha 1, Kickstarter and so on). That would be a reasonable allocation to put the marketing funds to use now, understand what their future player base is currently expecting and then address it in the next stream.
Arya_Yeshe wrote: » @Chicago there you go, some people around here understand what I am talking about! Because the corruption system is a dangerous design choice, the devs will keep applying band-aids over band-aids and then all band-aids will all be pulled out when people lose everything they have in a siege So, in the end of the day, will corruption protect people and player retention? For sure it will protect against over pk and that only
Chicago wrote: » yep, in all honesty i think that the systems at this stage of development should be finished and just being tweaked, i dont think we should be even discussing adding anything new to the game until we get patches or alpha 2 etc, anything discussed in the livestreams should be updates on systems we already know about for example, caravans,nodes,character creator, naval content, sub classes, class reviews ( rogue bard etc ), i dont think 7 years into development we should even be having the discussion of '' is this a good idea '' or '' maybe we will add this to the game '', just polls on current systems, make changes to things that are already developed