BaSkA_9x2 wrote: » Time to kill mobs should take into account your class, gear and (skill) build, that means it's hard to generalize things given so many variables. I'm not sure how many seconds it should take to kill a trash mob the same level as you, it depends on how the game feels, how long cooldowns are, how much damage trash mobs generally deal, etc. My most enjoyable experience with overworld trash mobs was in WoW Classic and Ragnarök Online: it wasn't easy to kill mobs and you'd be in trouble if many attacked you (depending on your class). Regardless of time to kill, I hope Ashes is able to make killing trash mobs fun.
Diamaht wrote: » BaSkA_9x2 wrote: » Time to kill mobs should take into account your class, gear and (skill) build, that means it's hard to generalize things given so many variables. I'm not sure how many seconds it should take to kill a trash mob the same level as you, it depends on how the game feels, how long cooldowns are, how much damage trash mobs generally deal, etc. My most enjoyable experience with overworld trash mobs was in WoW Classic and Ragnarök Online: it wasn't easy to kill mobs and you'd be in trouble if many attacked you (depending on your class). Regardless of time to kill, I hope Ashes is able to make killing trash mobs fun. In older WoW you would get in trouble is you pulled too much but you also had a means to manage it via cc and AoE. It was a nice mix of risk that was manageable with good gameplay. I just hope that individual mobs in the open world don't take too long to deal with.
Diamaht wrote: » Question then, in the most general terms since you can't account for every variable, if you walked up to a single, lowly, common mob (take your pick) how long should it take to kill it? 2 seconds? 5? 10? 30?
Orcrust wrote: » An ideal time to kill should allow the player to get off their "meatiest" skills before the mob is dead. Nothing feels worse than building up a combo and not being able to execute the big hits before the monster falls. You ruin the climax of the fight and it makes the fight feel like a an obstacle rather than a fun encounter.