NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this?
Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups.
Arya_Yeshe wrote: » If AoC has no LFG system, people will make public chats for each dungeon and use the chat as signup, just join the chat and say: x Boom, a party invite has arrived Not having a LFG system is not a big deal, plus in AoC there will be barely any teleporting, so you cant LFG your way and be teleported to the party anyway
Arya_Yeshe wrote: » @Azherae I never played FFXI, but this seems a good option. I still prefer GW2, in GW2 you don't need to party up anyone, people with no party or from multiple parties just gang up on the boss and if you participted in any way then you have your own treasure chest. So everybody gets their loot and no party is required In GW2, it is seemless, no party is required
Azherae wrote: » Like it or not, a lot of people won't have a ton of time to play and it might overall be better for even socialization if they reduce some of the irritation of 'spending 6 minutes working out details en route from your solo activity only to realize that the group really expected you to have Shield Assault Lv3 and you don't'.
Azherae wrote: » Arya_Yeshe wrote: » @Azherae I never played FFXI, but this seems a good option. I still prefer GW2, in GW2 you don't need to party up anyone, people with no party or from multiple parties just gang up on the boss and if you participted in any way then you have your own treasure chest. So everybody gets their loot and no party is required In GW2, it is seemless, no party is required Oh, my bad, I got confused, in your other thread I'm pretty sure you noted that you did play it but just forgot everything about it. Maybe your memory's out of phase again? (no mockery no sarc) I'd appreciate knowing, since I figure there's not as much point bringing up similar stuff (at least not without proper explanations) if you really didn't play it.
Arya_Yeshe wrote: » I still prefer GW2, in GW2 you don't need to party up anyone, people with no party or from multiple parties just gang up on the boss and if you participted in any way then you have your own treasure chest. So everybody gets their loot and no party is required In GW2, it is seemless, no party is required
NiKr wrote: » Arya_Yeshe wrote: » I still prefer GW2, in GW2 you don't need to party up anyone, people with no party or from multiple parties just gang up on the boss and if you participted in any way then you have your own treasure chest. So everybody gets their loot and no party is required In GW2, it is seemless, no party is required That is the carebeariest thing I've ever heard. My god.
Arya_Yeshe wrote: » Azherae wrote: » Arya_Yeshe wrote: » @Azherae I never played FFXI, but this seems a good option. I still prefer GW2, in GW2 you don't need to party up anyone, people with no party or from multiple parties just gang up on the boss and if you participted in any way then you have your own treasure chest. So everybody gets their loot and no party is required In GW2, it is seemless, no party is required Oh, my bad, I got confused, in your other thread I'm pretty sure you noted that you did play it but just forgot everything about it. Maybe your memory's out of phase again? (no mockery no sarc) I'd appreciate knowing, since I figure there's not as much point bringing up similar stuff (at least not without proper explanations) if you really didn't play it. I never played FFXI and I did like all your comments about FFXI My memory is fine about this
Azherae wrote: » Arya_Yeshe wrote: » Azherae wrote: » Arya_Yeshe wrote: » @Azherae I never played FFXI, but this seems a good option. I still prefer GW2, in GW2 you don't need to party up anyone, people with no party or from multiple parties just gang up on the boss and if you participted in any way then you have your own treasure chest. So everybody gets their loot and no party is required In GW2, it is seemless, no party is required Oh, my bad, I got confused, in your other thread I'm pretty sure you noted that you did play it but just forgot everything about it. Maybe your memory's out of phase again? (no mockery no sarc) I'd appreciate knowing, since I figure there's not as much point bringing up similar stuff (at least not without proper explanations) if you really didn't play it. I never played FFXI and I did like all your comments about FFXI My memory is fine about this Got it, thanks, I'll readjust and let the others know too (I think you were responding to someone else in the post I misunderstood).
NyceGaming wrote: » Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups. Yea and that’s something I like, but I asked because I know there’s a lot of people who dislike that from what I hear