Noaani wrote: » To me, the best thing to do with a crafting mini game is to have it as optional. When players start to craft an item, have the game show them what the final product will look like if they opt out of the mini game, and then players can decide if they think they can do better - and if it is worth their time to play the mini game to do better. This way, there is no need to spend hours repeating the same mini game over and over again if you dont want to, but if you are making something high value, you really want to play that mini game to make it just that little bit better.