There's a WoW addon called Hardcore that requires players to delete their character if they die while playing WoW Classic. The addon broadcasts all player deaths to others who have it installed.
It is not a surprise to me that even experienced WoW players are dying repeatedly at low levels and in absurd ways, such as falling, pulling mobs incorrectly, being unaware of dungeon traps, and more. This demonstrates that veteran players who have played for years can still die due to their lack of basic knowledge, as they never had to learn these skills when they first started playing the game. They are dying in the most ludicrous ways like AoE farming, fall deaths, pulling mobs the wrong way, dying to mob trains, dying to obivous dungeon traps and dyring to blatant lack of awareness of their surroundings... this is because they were playing the game mindlessly without any care at all.
Here are two observations
- They are enjoying the game much more as they get a thrill from entering a room or taking a risky jump. People are having a great time unlike anything they have experienced before.
- With the discovery of a hardcore flag in WoW's code, some players speculate that Blizzard is planning to release official hardcore servers where players will lose their characters if they die. However, this has sparked controversy among those who have been grinding the game without a purpose and are now demanding new content instead of hardcore servers. It's worth noting that if they weren't grinding the game to the point of mental exhaustion, they probably wouldn't be clamoring for new content in the first place..
I believe that game developers and the gaming community should understand that games with risks encourage players to play thoughtfully and slowly in the long run. This means that every little detail and experience gains value and makes the game more enjoyable. However, when there is no risk and only grinding involved, all those details and experiences lose their value, leading to players demanding more content. Unfortunately, this additional content also loses its value quite quickly due to this lack of meaningful gameplay.
A game with no risks loses it's substance that is being enjoyable.