FlowGotThe wrote: » I consider it as an appropriate feature (personal opinion). I don't understand what's the problem with mule ? If somebody is going to do a middle or long gathering session, I think he will be forced to put gathered items in mule's inventory, since caracter's bag are going to be small.
Neurath wrote: » How about no. We will need different sets of armour for different encounters and unless you get enough resources from one kill to fix several sets of armour then it is a hard no.
Neurath wrote: » I'm not stating anything of the sort until I see actual raids. It's still a no because of the same issues around loot and repair. Sometimes I feel you just want to fuck the game up with your suggestions.
Terrifying_Truth wrote: » if i know i will die i could unequip my gear and save some money, i would feel i am cheating
Neurath wrote: » 1st of all, you can't equip or unequip in combat. 2nd of all the inventory couldn't fit a whole second set of armour in reality, you also wouldn't wear your back pack in a fight unless ambushed and as such I believe the inventory is not realistic and therefore does not need a realistic degradation on anything inside. Magic sums up the notion nicely.
NiKr wrote: » This is one of those threads, Arya
Arya_Yeshe wrote: » If people don't want loot drops, fine... but not even considering damage? Damage is a good middle ground, it will be hilarious looting stuff for maybe hours, but dying multiple times, then going back to the node and everything is totally damaged LOL
NiKr wrote: » Arya_Yeshe wrote: » If people don't want loot drops, fine... but not even considering damage? Damage is a good middle ground, it will be hilarious looting stuff for maybe hours, but dying multiple times, then going back to the node and everything is totally damaged LOL The only thing that this would lead to is people running with just one set, which might already be the case. I'd prefer a bit higher dmg on what you're wearing rather than dmg on everything you have.
Vaknar wrote: » I used to play a ton of Tarkov, which (I believe, correct me if I'm wrong) had this feature! It certainly fits in Tarkov, as that game is a hardcore, full-loot PvP shooter 🔫😱
Noaani wrote: » Vaknar wrote: » I used to play a ton of Tarkov, which (I believe, correct me if I'm wrong) had this feature! It certainly fits in Tarkov, as that game is a hardcore, full-loot PvP shooter 🔫😱 Yeah, and look at the state of that game now.
Arya_Yeshe wrote: » Neurath wrote: » How about no. We will need different sets of armour for different encounters and unless you get enough resources from one kill to fix several sets of armour then it is a hard no. What? You are saying that there is a marginal subculture of people who run around with multiple high tier armor sets in their bags without any concerns for any kind of risk? Also for min-maxing pve farming against others, making sure that the richest hoarder who has more armor sets will always win? I guess such feature may end up jackpoting a hit on naked mules plus a hit on min-maxers It will also be tiny material and gold sink against the overly protected player inventory It's good for the economy