#corruptioninthecloset - Against PvE griefing: what if there's a temptation feature?
Mobs, bosses, and corrupted areas can be tempting sources of corruption. If you succumb to corruption sourrounded by such sources of corruption, then your corruption score will be significantly higher if you commit to corruption. It's a feature that adds to your corruption score, much like ganking a player who is 20 levels bellow you will also increase your corruption score is also a small feature. This idea is not a new system, it is an input for the corruption function, just like level difference is an input too.
I believe this would greatly counter PvE griefing by a lot, specially when players are fighting againt bosses. Lore-wise it makes sense, because AoC is within the idea of good vs evil theme, players supposedly are born into being commited to fending off corruption spread in Verra.
In a heavily corrupted area, the enviroment itself should provide automatic temptation, if you commit to anything "bad" then you bring yourself a bigger corruption score. If the temptation is very extreme, like being around a boss, and you succumb to the temptation of killing anther player, then because the temptation is much greater here then you will embrace corruption in a much deeper level, your score will be much bigger
While a player is running around beautiful green forests covered by flowers and butterflies, there is no temptation at all, so the corruption score is that flimsy default score, where the corrupted may pick a few flowers and wash the corruption off.
But around mobs, elite mobs, bosses and heavily corrupted areas, the temptation would be brought autmatically from these sources, if you succumb to corruption then your corruption score would be based on the amount of temptation brought to you.
See? I like it simple, I would let temptation be in the air, when the when temptation is extremely high if you succumb to certain actions that bring corruption then you would take a dive in corruption... from 0 to 100 in a few clicks, it is up to the player to analyze the situation
If players face temptation from sources like mobs, bosses, or heavily corrupted areas, ganking a party after all the mobs were killed and after defeating the boss then the corruption score will only result in regular corruption. If the room itself offers temptation then the corruption score would be slighly increased for a gank.
During a difficult dungeon, temptation runs high, and if attackers gank defenders mid-fight against 40 elite mobs, the attackers will accrue a greater score in corruption since they are submerged in temptation from those 40 elite mobs. However, once all the elite mobs are dead, room is clear, defenders are free to deal with any gank attempts, making the situation fair and simple. So the temptation also brings balance to non-consensual PvP.
It is simple, organic, you can look around your surroundings and evaluate if you want to face additional corruption score and you will have a fair idea how deep you will dive beforehand. Gankers would actually help clearing the room or even the entire dungeon before a gank, otherwise they will receive crippling corruption
The higher the temptation, the deeper the fall into corruption
I do not believe there will be many corrupted players running around to be chased anyway, since people will wash the corruption by using alts or by the help of friends. But in boss fights and in PvE griefing, it will happen for sure and it will extremely frustrating for some people
It's lovely and elegant, almost poetic
ps: this idea is a series of ideas I will brand as "Corruption in the closet"
#corruptioninthecloset