Chaos_Legion wrote: » Also why unique server storyline would matter that much for characters locked within a single server and unable to experience another outcome?
Chaos_Legion wrote: » then again why would thousands of players suddenly change their decisions and shift story arc to another branch
Caww wrote: » I hope there are enough character slots to accommodate the top server story arcs... just in case I would like to experience a different aspect. from the wiki: There will be a "comfortable" number of character slots on launch.
Chaos_Legion wrote: » Annother question is how story arcs deals with player lvl? Do you have to skip latter parts for being too weak and switch to another stories? No answer yet, i know.
NiKr wrote: » Different node lvls will have different steps of story arcs, so you'll need to travel around and experience different stuff that matches your lvl. Or at least that's how I see it going down. This is not a super linear game, so you'll most likely miss out on some story arcs, even if they'll come back in rotation later on.
Chaos_Legion wrote: » NiKr wrote: » Different node lvls will have different steps of story arcs, so you'll need to travel around and experience different stuff that matches your lvl. Or at least that's how I see it going down. This is not a super linear game, so you'll most likely miss out on some story arcs, even if they'll come back in rotation later on. So if a node gets destroyed we can experience the same or different questlines again and again? Replayable content via node destruction.