Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Next Livestream + Q&A Submission - Friday, April 28, 2023 at 11am Pacific

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Comments

  • Is there any way to tell which mount skins can go on a mule?
  • SengardenSengarden Member, Alpha Two
    Will gliding mounts be momentum based or feature any speed boosting mechanics to make the experience more skill-based/interactive, somewhat similar to WoW’s new dragon riding system?
  • ZettrexZettrex Member, Alpha One, Alpha Two, Early Alpha Two
    With how we currently have had the last livestreams in mind.
    Can we get some better looks at how the combat actually is played, instead of having a "partial" combat "partial" sightseen. the combat for many of us looks really bad, because its not getting showcased properly with how steven is showcasing it currently?
  • CastaiCastai Member, Alpha One, Alpha Two, Early Alpha Two
    It has been mentioned before how server-wide story arcs will potentially be different in their outcomes from server to server, including their respective questlines. Will there be quest content such as this on an individual level that forces a player to decide which path to take in a questline, but locks the player out of all the other paths? Would this choice ever be permanent for the character?
    y-t.be/dk3r ★ y-t.be/gwfb ★ y-t.be/mobm ★ y-t.be/gokz ★ y-t.be/u0pr ★ y-t.be/s6hs ★ y-t.be/z84x ★ y-t.be/x4qo
  • GrilledCheeseMojitoGrilledCheeseMojito Member, Alpha One, Alpha Two, Early Alpha Two
    edited April 2023
    Are mage spells, particularly AoE spells, affected by accuracy to the point where a player could just miss with one against a target standing in the target location?
    Grilled cheese always tastes better when you eat it together!
  • DaevokDaevok Member, Alpha Two
    have all the classes and their core abilities already been planned out? has class balancing been ongoing for some time?
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    I'm just going to literally copy paste a question I asked a year ago that I was told I needed to 'stay tuned for more information on' since Vaknar asked me to.

    "Cosmetics Clarification:
    Will there be any limitations to wearing costumes such as wearing a leather/cloth body piece for leather/cloth type costumes or can I hide my plate armor under my Mantle of the Merry Maker, (a robe looking cosmetic)?

    (I'd have included weapon cosmetics in my question as well (ie hiding a mace with a sword cosmetic), but I wanted to keep this as concise and straight forward for the team as possible.)"

    Added context: Please see @Kilion 's question for further context as to why this question is important as their thread is the reason re-asking this question came up.
    Node coffers: Single Payer Capitalism in action
  • ArmoredcellArmoredcell Member, Alpha Two, Early Alpha Two
    With the new information that crossbows and potion launchers aren't in the game anymore as weapons, can we get a list of weapons we can expect?
  • Dear Steven, is there any chance for an animal design that you can switch the camera into while hiding somewhere yourself? This may be balanced by different uses of individual animals?
  • How will AoE attacks work in large scale open world PvP battles with multiple friendly guilds working together? Will it simply be all players not in a party or raid with you are damaged?
  • SunScriptSunScript Member, Alpha One, Alpha Two, Early Alpha Two
    If you manage to solo a large boss or just participate in the fight mostly solo to the point where you get looting rights, is it possible to get and then use a flying mount egg without being high in the Animal Husbandry profession?
    Bow before the Emperor and your lives shall be spared. Refuse to bow and your lives shall be speared.
  • VaknarVaknar Member, Staff
    Hello again glorious Ashes of Creation community! Thank you to everyone who stopped by and shared a question with us for this month’s stream. Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Friday for our livestream!

    twitch.tv/ashesofcreation
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  • daveywaveydaveywavey Member, Alpha Two
    Can you give any specifics for how Intrepid will handle players engaging in in-game fraud or anticompetitive practices? What will and won't be against the ToS?

    This link may help you: https://ashesofcreation.wiki/Security_systems

    Bear in mind they won't give us too much detail, as that'll give the cheats something to try and work around.
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    MMOAddict wrote: »
    When you run a caravan, other players can attack you without consequences, thats a risk for the one running the caravan. But were is the reward in that system for the caravan that survives the attack?

    Managing to get your caravan to its destination earns you a ton of cash. That's a pretty big reward.
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    Spenta wrote: »
    Could you please clarify Death? In Ashes of Creation you explain that we resurrect however for the RP Community having no consequence of death seems to create a lot of ambiguity. Is this just for our Characters as they are 'special' or does it apply to ALL people who enter Verra? This would leave room for RPers to have characters that have genuine risk and able to tell stories with their friends while staying within the lore. Some clarification would be wonderful!

    Consequences of death are currently as follows:
    - A non-combatant (green player) who dies suffers normal penalties, which include:[6]
    - Experience debt (negative experience).[9]
    - Skill and stat dampening.[6]
    - Lower health and mana.[6]
    - Lower gear proficiency.[6]
    - Reduction in drop rates from monsters.[10]
    - Durability loss.[11][12][6]
    - Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[13][5][6]
    https://ashesofcreation.wiki/Player_death
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    MMOAddict wrote: »
    Whats the deal with the sandals? Obviously there is some kind of inside joke going on with this. Can you let us in on it?

    Steven used to wear sandals. That's all there is to it.
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    Zettrex wrote: »
    With how we currently have had the last livestreams in mind.
    Can we get some better looks at how the combat actually is played, instead of having a "partial" combat "partial" sightseen. the combat for many of us looks really bad, because its not getting showcased properly with how steven is showcasing it currently?

    Combat isn't ready yet. What we're seeing is to help us get an idea of where everything's heading.

    Once Combat is ready, we'll see Combat.
    This link may help you: https://ashesofcreation.wiki/


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  • FBIFBI Member, Alpha Two
    Can't wait to be there.
  • EzoEzo Member, Alpha Two
    edited April 2023
    Will we be able to learn a spell to levitate or hover off the ground? With some limitations. 🙏 Not a flying spell.

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    There is a submission time. I missed it. 🤦‍♂️
  • TyranthraxusTyranthraxus Member, Alpha Two
    daveywavey wrote: »
    MMOAddict wrote: »
    When you run a caravan, other players can attack you without consequences, thats a risk for the one running the caravan. But were is the reward in that system for the caravan that survives the attack?

    Managing to get your caravan to its destination earns you a ton of cash. That's a pretty big reward.

    In addition, there will be "faction points" that we earn, in regards to the Caravans; Sucessful defense gains something like "Caravan Defender" faction points, and vice-versa for being on offense.

    Yours truly posed a similar question in the past, and was delighted to get a direct response!



  • BestLemonBestLemon Member, Alpha Two
    With rogue stealth not being complete invisibility. Could it be, that instead it blocks tab targeting lock on and forces opponents to use action combat aiming to hit the rogue?
  • is there anyone explain how many profession we can become master to me, i mean for example, armorsmith master, gatherable master or only one. I speak french, forgive me for mistakes
  • PlasticLemonsPlasticLemons Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    MMOAddict wrote: »
    Whats the deal with the sandals? Obviously there is some kind of inside joke going on with this. Can you let us in on it?

    Steven used to wear sandals. That's all there is to it.

    There’s more to it than that

    Steven lost his sandals on an airplane trip once and posted to discord saying he couldn’t find them

    Then everyone made memes with sandals like “found his sandals”

    The reference has stuck around forever
  • VaknarVaknar Member, Staff
    Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!

    @PlasticLemons (question), @Dvvell (question), @MMOAddict (question 1, 2) - Please only post one question next time as requested, and if you only posted one question, please make sure to keep it as direct/succinct as possible - that way it's more likely to be picked!

    @Hutchy1989 (question) - While Summoners will fight with their summons, they will still be able to equip weapons, including legendary weapons.

    @Drunkninja (question) - As soon as we're ready to show Steven on a boat, we will ;)

    @JeanPhillipOC (question), @Ernesti (question) - Our team is always looking at the latest tech, and what makes sense to implement for Ashes of Creation. You can read more about our plans for voice acting here, on the wiki!

    @xillin (question) - Which nodes level up will determine what content is unlocked in the nodes ZOI. This content could lead to gear or crafting materials that are only available from that content. The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage. You can read more about this here, on the wiki!

    @DivineDream (question), @Selektor (question) - We do not have an estimated month or completion date to share at this time <3

    @arsnn (question) - Having immersive places, like nodes, is important to us! We want nodes to feel alive. You can learn more about what is planned for nodes here. Stay tuned for updates regarding nodes in the future, as we progress further in development!

    @Gaull (question) - Players may see information regarding the name and guild name of the caravan's owner when approaching a caravan. Please stay tuned for more information regarding caravans as we progress closer to Alpha Two :)

    @NyceGaming (question) - Crafters will be able to assign different skills/abilities and stats on gear. You can read more about this here, on the wiki!

    @LueW (question) - Currently, we have no announced plans of implementing such mechanics. Stay tuned for more information as we progress further in development!

    @Solvryn (question) - Steven has a pretty concrete vision of what he wants and does not want in the world of Verra. Together, Steven and our narrative and design teams flesh out and define that vision! <3

    @George_Black (question) - There may be functionalities like this in Ashes of Creation! Stay tuned for more intricate details regarding gameplay tools as we progress further in development :)

    @vothvovo (question) - We know people are eager to play Alpha Two. So are we! You can read our past statements regarding plans for Alpha Two is here, on the wiki!

    @Tyranthraxus (question) - Yes! Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes. You can read more here, on the wiki!

    @Sweatycup (question) - Players will have means of breathing underwater, such as Items, Potions, Food, and Skills :)

    @ThisGuy (question), @Miinstrel (question), @Zettrex (question) - The mobs, and specifically the AI shown on recent livestreams has been a work in progress, and at times placeholder. We plan on having robust AI that provides challenges for players to defeat. Stay tuned for more information regarding AI as we progress further in development. For now, you can read more here, on the wiki!

    @RowniSciponi (question) - Much of these cases may be examined on a case-by-case basis. Anything that breaks our ToS will not be tolerated. <3 You can read more about our security systems here, on the wiki!

    @DigitalDayDream (question) - Apartments are internal only (instanced) spaces within a node that offer some housing functionality. They may not offer all of the amenities of a Freehold. You can read more about housing here, on the wiki!

    @Kesthely (question) - Players may be able to wield blood magic depending on the storylines that you go through. There may be ramifications for this depending on the storylines. Blood magic-wielding will depend on the storylines that you all explore.

    @RudeDiable (question) - You can read about navigation instruments here, on the wiki!

    @Arunteli (question) - There will be content in the open-seas that drives players there. The open seas have a good amount of content, and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to contribute in a way.

    @RazThemun (question) - We will have a character page and a companion app for Ashes of Creation! You can read more about that here, on the wiki!

    @xVexX (question) - You can read more on server merges here, on the wiki!

    @Heljy (question) - Immersion is important to us, and many of our players! We're confident that Bear McCreary will create some awesome music for the game :) Please stay tuned for more information regarding the music of Ashes of Creation as we progress further in development <3

    @SongRune (question) - We'll have more details and informed to share regarding player housing decor as we progress further in development <3

    @Ozijak (question) - There's a page on the wiki that goes over this idea! You can read more about metas here, on the wiki!

    @Killion (question) - There will be icons on a characters nameplate that make identifying important information about a character easy and accessible. You can read more about this here, on the wiki!

    @BaSkA_9x2 (question) - Ashes of Creation will not be for everyone. However, we're confident that we're making a game that many people will enjoy, including casual players! You can read more about this here, on the wiki!

    @Elwendryll (question) - Choice of weapon type changes the feel, pacing, speed, and other aspects of combat. Further specialization is achievable within each weapon's skill tree. Class choice, armor choice, augments, and even the way crafters choose to create gear, can lead to different ways for you to express yourself with your character!

    @Rym (question) - Yes! Not every class will be the best at everything. Some classes will be better at some things than others. In addition to this, Ashes of Creation will be balanced with the idea of rock-paper-scissors balancing in mind. You can read more about balance here, on the wiki!

    @Sometimessmiles (question) - This will depend on many different factors, once players are able to test Freeholds and all related systems in Alpha Two :)

    @ShadowVen (question) - Please stay tuned for more information regarding schools of augmentation as we progress further in development!

    @Hazerduhs (question) - Please stay tuned for more information regarding cosmetics as we progress further in development! <3

    @Castai (question) - There will be many different quests that actually have stages of the storyline, and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important. You can read more about his here, on the wiki!

    @GrilledCheeseMojita (question) - This livestream should have demonstrated some Mage AoE abilities, to give you an idea of how they work! :)

    @Daevok (question) - Not all classes are complete and in the balancing stage. There are some archetypes we have not shown yet, such as the Summoner and Bard archetypes <3

    @Armoredcell (question) - We understand that weapon types are important to our players. Please stay tuned for more information, and resources regarding the weapon types of Ashes of Creation as we progress further toward Alpha Two <3 For now, be sure to check out the wiki page on weapons, here!

    @Kondor1 (question) - Please stay tuned for more information regarding specific abilities as we progress further toward Alpha Two <3

    @SunScript (question) - If a player is able to loot a royal mount egg, they could sell it, or, if their animal husbandry stable is progressed high enough, they could cultivate the egg. You can learn more about this here, on the wiki!

    @Sago65 (question) - The open-world flagging PvP system requires what we call the "Force function" in order to initiate an attack against another player, and by default that's even against players who are already flagged, though not against players who are corrupt; and they're in the settings. You will have options by which you can persist that force function if you wish through another keystroke input. And then additionally you can set your AoEs so that if you initiate an AoE attack against a location and there are flagged players there, you will either- you can set it so that you can automatically hit those flagged players, but by default, it doesn't. So, those are options in your settings that you will have access to and be able to adjust.

    @Spenta (question) - Steven should have answered a very similar question by @Anduin Kayvaan that should answer this one as well ^_^

    @Chaos_Legion (question) - For items that won't be looted after a successful siege, players will be able to retrieve them. This also includes player housing layouts. This may be done through an in-game mail system!

    @FlowGotThe (question), @Ace1234 (question), @Neurotoxin (question), @achereto (question), @Austrinaut (question), @ChaosFactor (question), @zombinvestor (question), @JustVine (question), @Voeltz (question), @Liniker (question), @Leonerdo5 (question) - Your questions were ones we hoped to have gotten to on stream but didn't quite have time. We'd love it if you come by next month for the next development update livestream to ask them again! ^_^

    @Billzbub (question), @Lithion (question), @Anduin Kayvaan (question), @Azherae (question), @NiKr (question), @horendis (question), @Roofian (question), @Sengarden (question), @Fantmx (question), @Hartassen (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed in live! :)
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  • MargaretKrohnMargaretKrohn Moderator, Staff
    edited April 2023
    📺 Catch the Alpha Two Mage Preview on our Youtube channel now! https://www.youtube.com/watch?v=OP-YMN2VXlw&amp;feature=youtu.be

    🧙‍♂️ ⚡ 🧊 Did this update shock you or was it a bit more chill?

    (Added to OP as well)
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  • RowniSciponiRowniSciponi Member, Alpha Two
    daveywavey wrote: »
    Can you give any specifics for how Intrepid will handle players engaging in in-game fraud or anticompetitive practices? What will and won't be against the ToS?

    This link may help you: https://ashesofcreation.wiki/Security_systems

    Bear in mind they won't give us too much detail, as that'll give the cheats something to try and work around.

    That's great information on Botters, cheaters, gold sellers, RMTers, and activities generally not involving intended in-game mechanics. I'm however interested in strictly in-game behavior. For fraud I mean things like offering a service for gold and then just pocketing the gold; I understand the escrow system will make fraud more difficult but I'd still like to know if it will or won't be against TOS. For anticompetetive practices I mean price-fixing, boycotts, exclusive dealing arrangements, exploitation of people but not exploitation of unintended game mechanics, etc.
  • 🙌 🧙‍♂️ Did you enjoy seeing the updated Mage archetype? https://youtu.be/iWwkvsnjEnE

    🧊 ⚡ What aspects of the kit did you find most interesting?

    (Added video to OP as well.)
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