Large Scale PvP Variety
Hey guys, first forum post, typing on mobile, let's go.
So we've heard Steven talk about massive PvP battles before, mostly the siege. We've seen Alpha 1 gameplay and pre-alpha concepts of the siege.
Today I'd like to posit a question to the community and studio: How large of a playing field is ideal for the siege event, and by proxy, what is the target density of players in a given area?
This is spawned from a Reddit thread regarding skill effects, and specifically a comment by /u/Lord_of_the_Eyes. In summary, it is always impossible to distinguish individual skills in massive pvp due to the density of players spamming abilities. In other words, the visual effects of spells has less of an effect on blocking visibility than the sheer amount of spells being cast.
Which reminds me of when I used to play paintball. There's a massive difference in paintball if you're on a field with 10 players or 1,000, and I've played both. About 15 years ago at Paintball Sam's they held "The Big Game", over a thousand players on a 1 square mile course. Trenches, forest, speedball fields, roads, structures, the works. The scope of the battlefield was incredible, the variety was incredible, the player density FASCINATING to me right now. It was broken into 3 distinct categories, zerg, ambushes, entrenched stalemates.
I want that variety in Ashes of Creation's massive pvp. I want sieges to happen in such a scale that reinforcements can arrive like the riders of Rohan. I want attrition ambushes on the outskirts of the siege camp. I want no man's land. I want an organic flow to the battle where valiant charges can affect the morale of the players, not the NPC's. I want the space to have this variety, to have mercenary clans harass players fleeing the siege and privateers blockade the harbor. Let us INNNNNN
What are y'alls thoughts?