Iskiab wrote: » I thought it was odd too, but when I thought about it more I think it’s great. I like hybrid builds and stat splits are always an issue. Having one resource pool will help classes like fighter/mage, etc…
Zyllos wrote: » But, just forcing everyone to use mana to make it a common resource really limits interactions. Now, anyone that has a debuff for a resource would affect everyone. But with multiple types of stats, now various classes would affect only certain archetype combinations.
Zyllos wrote: » No need to worry about stat splits. Stamina is always just a 0/100 resource. Rage is always a 0/100 resource.
Zyllos wrote: » No need to worry about stat splits. Stamina is always just a 0/100 resource. Rage is always a 0/100 resource. Mana is the only one that is affected by a stat, Intelligence. Or Spirit if they add some special way to regen mana outside of just straight Mana Regen / s stat.
NiKr wrote: » I prefer it because it leads to a much deeper mana gameplay and interactions.
Noaani wrote: » I could also see it as a viable means of area control if you dont want corruption - maintaining a rival on low mana while you farm an area is probably a more effective way of forcing them to move on than killing them would be. This would likely only be viable if you significantly out gear or out level your rival.
NiKr wrote: » Noaani wrote: » I could also see it as a viable means of area control if you dont want corruption - maintaining a rival on low mana while you farm an area is probably a more effective way of forcing them to move on than killing them would be. This would likely only be viable if you significantly out gear or out level your rival. Yeah, mana attacks against greens would have to be discussed and tested extensively. Rn I lean towards treating mana attacks as CCs, mainly because it'd be waaaay too ez to abuse this mechanic to avoid getting corruption while still winning against passive players. Could maybe treat it the same as hp attacks and make people corrupt if they brought a person to 0 mana, but that'd be a very controversial topic, I'd assume. Azherae's idea for the corruption system would work great here, but I doubt Intrepid would go for it.
Chicago wrote: » What do you guys think about this? Im really hoping we dont have mana on a rogue or fighter and hope to see resorce management become a real thing down the line, gopefully they touch on this during the rogue showcase 😊
NiKr wrote: » Zyllos wrote: » But, just forcing everyone to use mana to make it a common resource really limits interactions. Now, anyone that has a debuff for a resource would affect everyone. But with multiple types of stats, now various classes would affect only certain archetype combinations. I don't quite get how something that interacts and affects everyone is limiting, while something that only interacts between a small group of archetypes is not limiting. ... Zyllos wrote: » No need to worry about stat splits. Stamina is always just a 0/100 resource. Rage is always a 0/100 resource. Which is exactly why they sound boring as a mechanic and would require a ton of additional interactions to come close to mana's potential gameplay. But adding all those interactions would require overcomplication of abilities or overabundance of abilities. Imo both are bad choices.
NiKr wrote: » If I have several abilities that interact with, say, tanks, but for whatever reason tanks fall out of meta and almost no one uses them, then I have completely useless abilities now...
Noaani wrote: » Zyllos wrote: » No need to worry about stat splits. Stamina is always just a 0/100 resource. Rage is always a 0/100 resource. Mana is the only one that is affected by a stat, Intelligence. Or Spirit if they add some special way to regen mana outside of just straight Mana Regen / s stat. I mean, this is patently untrue. The most popular RPG on PC ever (Skyrim) has stamina as a stat affected resource, and I have played games where mana works as a percentage. What you are talking about is how those specific terms work in one specific game - not how they always work or have to work.