Cryoforge wrote: » Might be easier but also easier for your opponent to guess your landing point and creates a lower skill ceiling. Would prefer to have two charges of blink that went half the distance instead of the long jump.
Taleof2Cities wrote: » Shouldn't there be a cost increase if the skill is used more than once in 5 seconds, for example?
Cryoforge wrote: » Would love to have a mechanic where when blink is bound to a key that the length of key press can effect travel distance. Key down to start blink and key up to stop short (go less distance). Could technically be done with click down / up too.