NiKr wrote: » Noaani wrote: » Any game in which PvP exists is best served by keeping its players closer together in progression, not further apart. But that's my point though. Autobattling keeps them progressing at all. W/o it they'd just play their 1-2h a day and be completely stuck in low lvls (in the context of L2-like grindy mmos of course). Hardcores will be ahead no matter what, but autobattling keeps the casuals at least moving forward at all times. Any casual that wants to play pure manual when they can would always be welcomed to do so, while hardcores would just always be manual because they're always playing. And the good pve/p content would happen during primetime and be manual due to its difficulty and general appeal of the gameplay.
Noaani wrote: » Any game in which PvP exists is best served by keeping its players closer together in progression, not further apart.
Noaani wrote: » This - among other things - is why the Korean population is much more accepting of PvP, and PvP loss, than the west. In Korea, the game isn't the focus of the activity people are doing, spending time with their friends is the focus. In the west, the game is the focus, and so loss in PvP is far more impactful. This is why most PvP focused MMO's (going back to L2) survive basically purely on their Korean population, and to a lesser extend their Japanese population. There are a few exceptions to this, but for the most part, PvP MMO's that didn't capture a solid Korean market didn't last long (Wildstar, for example). This feature allows people in that market to spend more time laughing and joking with their friends, and less time having to be laser focused on the action in the game - because laughing and joking with friends is where the Korean market get their MMO entertainment from. That is all it is, there is no real point looking for any deeper purpose to it.
NiKr wrote: » While at least the WoW crowd seems to concentrate on their personal performance during raids and their own parses. I'm sure EQ2 was better about it than WoW.
Depraved wrote: » Laetitian wrote: » NiKr wrote: » Depraved wrote: » did u watch the video? the guy is aoeing manually...so playing manually > auto hunting. that was the point of my post ._. but its much better and rewarding to play manually. And that is my exact point. Every casual player will be using autobattling. But because manual battling is way more profitable, you'll be way ahead of those autobattlers. Which means that autobattling is beneficial to anyone who doesn't use it. Huh? It could only be better for active players, if autobattlers (the active players' competition) would be playing manually if autobattling didn't exist. But wouldn't the real alternative you'd have to compare it against be that they wouldn't battle at all? So the existence of the autobattler just arbitrarily changes the gap between engaged and unengaged players. If that's the goal, you could just change the progression curve from the start. Save active players some time and still reward them to the same extent for the extent that they're ahead of the competition. Seems like a weak argument. It took a friend of mine a month of playing a good Western MMO to ask me why he had ever played Asian ones, and these types of mechanics are the reason why. I really don't think they deserve a word of defence, even if it's only "but it doesn't affect you." It's something that makes a game worse. Not bad. But worse. then you will have one more game where u reach max lvl in 2 weeks and people will complain that its too quick, etc etc. ppl r never happy. also I'm sure they want to attract a mobile audience, plus it kinda helps leveling the playing field vs bots, a bit at least
Laetitian wrote: » NiKr wrote: » Depraved wrote: » did u watch the video? the guy is aoeing manually...so playing manually > auto hunting. that was the point of my post ._. but its much better and rewarding to play manually. And that is my exact point. Every casual player will be using autobattling. But because manual battling is way more profitable, you'll be way ahead of those autobattlers. Which means that autobattling is beneficial to anyone who doesn't use it. Huh? It could only be better for active players, if autobattlers (the active players' competition) would be playing manually if autobattling didn't exist. But wouldn't the real alternative you'd have to compare it against be that they wouldn't battle at all? So the existence of the autobattler just arbitrarily changes the gap between engaged and unengaged players. If that's the goal, you could just change the progression curve from the start. Save active players some time and still reward them to the same extent for the extent that they're ahead of the competition. Seems like a weak argument. It took a friend of mine a month of playing a good Western MMO to ask me why he had ever played Asian ones, and these types of mechanics are the reason why. I really don't think they deserve a word of defence, even if it's only "but it doesn't affect you." It's something that makes a game worse. Not bad. But worse.
NiKr wrote: » Depraved wrote: » did u watch the video? the guy is aoeing manually...so playing manually > auto hunting. that was the point of my post ._. but its much better and rewarding to play manually. And that is my exact point. Every casual player will be using autobattling. But because manual battling is way more profitable, you'll be way ahead of those autobattlers. Which means that autobattling is beneficial to anyone who doesn't use it.
Depraved wrote: » did u watch the video? the guy is aoeing manually...so playing manually > auto hunting. that was the point of my post ._. but its much better and rewarding to play manually.
NiKr wrote: » Laetitian wrote: » It took a friend of mine a month of playing a good Western MMO to ask me why he had ever played Asian ones, and these types of mechanics are the reason why. I really don't think they deserve a word of defence, even if it's only "but it doesn't affect you." I'm curious, which game was it.
Laetitian wrote: » It took a friend of mine a month of playing a good Western MMO to ask me why he had ever played Asian ones, and these types of mechanics are the reason why. I really don't think they deserve a word of defence, even if it's only "but it doesn't affect you."
NiKr wrote: » W/o autobattling you either have a grand canyon of difference between the two or the hardcores don't even have anything to do so they just leave.
Veeshan wrote: » Throne and liberty looks dead on arrival from the review of players that seen the actually gameplay from the test they had
NiKr wrote: » For anyone who might still be interested, there's a beta test sign-up nowhttps://www.playthroneandliberty.com/
Mag7spy wrote: » You going to play on Na ;o
Percimes wrote: » Do'h. My PC doesn't even meet the minimum specs requirements, almost but not quite. Not upgrading for a beta, I'll wait for a worthier moment.
NiKr wrote: » Let's gooooo. Definitely playing when it's out.
Neurath wrote: » Lol. At least you didn't buy the top package of archeage only to have the game refuse to download due to region lock. Hopefully you haven't paid anything for t&l.
Neurath wrote: » My American friend told me to get the game but I an in uk. I waited a year to have the issue patched, but it never was. Thus, lost my refund ability. I couldn't download from Europe servers or US servers for some reason. Didn't have dodgy scripts either lol.