George_Black wrote: » What a shallow type of gameplaying. They offer you the greatest concept of a chsning, live, fantasy world to adventure in and you are worried about a tab... about an icon... about a number that will be different that 100%.
Taleof2Cities wrote: » If you decide to only participate in questing/exploration in Ashes, you restrict yourself to those in-game rewards.
WHIT3ROS3 wrote: » I like achievements and collectibles so would love to see them spread across the world and having some fun cosmetic items as completionist rewards would be nice. George_Black wrote: » What a shallow type of gameplaying. They offer you the greatest concept of a chsning, live, fantasy world to adventure in and you are worried about a tab... about an icon... about a number that will be different that 100%. Do you even play MMO's? What?
George_Black wrote: » WHIT3ROS3 wrote: » I like achievements and collectibles so would love to see them spread across the world and having some fun cosmetic items as completionist rewards would be nice. George_Black wrote: » What a shallow type of gameplaying. They offer you the greatest concept of a chsning, live, fantasy world to adventure in and you are worried about a tab... about an icon... about a number that will be different that 100%. Do you even play MMO's? What? Do you?
RealMadness wrote: » I just hope they don't do the same kind of set just 5 different colors 😂. Other than that I'm sure there would be in-game skins to achieve in various ways.
Noaani wrote: » George_Black wrote: » WHIT3ROS3 wrote: » I like achievements and collectibles so would love to see them spread across the world and having some fun cosmetic items as completionist rewards would be nice. George_Black wrote: » What a shallow type of gameplaying. They offer you the greatest concept of a chsning, live, fantasy world to adventure in and you are worried about a tab... about an icon... about a number that will be different that 100%. Do you even play MMO's? What? Do you? Your idea of what an MMO is and literally everyone else's idea of what an MMO is are not the same. A game like an MMO needs (as in - actually NEEDS) to have things in it that dont appeal to you. The value in an MMO - as I am sure you yourself will agree - is the community all playing together. If an MMO only contains things that appeal to you, then that community will be limited to people exactly like you. If that MMO contains things that appeal to others, then the community will contain a larger variety of people, and thus be a richer community. I dont give a shit about achievements, nor about cosmetics. I have no desire at all to interact with what the OP is talking about. However, I am aware enough to recognize that other people love achievements and cosmetics, and having things like this in a game will lead to a wider variety of people playing Ashes. Since this can be added to the game in a way where it does not negatively impact other aspects of gameplay (as opposed to a family summons, for example, which would negatively impact other aspects of the game), then even though i would never interact with this at all, adding it to the game can be nothing but a positive thing.
Depraved wrote: » when do you stop adding things?
Noaani wrote: » Depraved wrote: » when do you stop adding things? You stop when it hurts the core game. Instances that people can hide in 24/7 hurt the game. Instances that people can not hide in 24/7 do not hurt the game. Microtransactions that increase player power hurt the game. Microtransactions that are cosmetic only do not hurt the game. Auto farming for materials would hurt the game. Going out and gathering materials manually would not hurt the game. Now, each of the above will have people that disagree. There absolutely are people that think the cosmetic shop runs the game, and there are people that think any instance would ruin the game. In most cases though, these disagreements are based on false assumptions people make about them. Nothing in the OPs suggestion hurts the core of the game.
Depraved wrote: » well, there are very successful games with those mechanics, so they don't hurt the game???
I was replying to you since I think what you said is incorrect, since at some point you have to stop adding things. you go into a direction and add things that move the game in that direction. you can have other good ideas and not add them because they would move the game in a different direction.
Noaani wrote: » Depraved wrote: » well, there are very successful games with those mechanics, so they don't hurt the game??? Those games had a different game[play goal than Ashes. It is fairly safe to say that essentially unlimited instanced content didn't hurt WoW. That doesn't mean it wouldn't hurt a game with a different gameplay goal. I was replying to you since I think what you said is incorrect, since at some point you have to stop adding things. you go into a direction and add things that move the game in that direction. you can have other good ideas and not add them because they would move the game in a different direction. This kind of thing fits in with my comment above - if it doesn't hurt the game, you add it. From a developer perspective though, this means you take in to account the resources that it takes to add it. One of the reasons basically every game has achievements these days is because they take basically no development time. I personally think they are stupid. However, the time it takes to add them to the game literally couldn't be spent better anywhere else. They are the easiest value add you attatch to a game once that game is made. Now, if someone said Ashes should add in a horse racing circuit with like 20 tracks all over the games world, racing seasons, prizes etc, then I would say it sounds cool, but perhaps doesnt fit in with Ashes all that well. Take the same idea and switch it to ship racing and that may well fit Ashes well - but now I would say that the considerable amount of development time to add it to the game would be better spent elsewhere.
Depraved wrote: » Noaani wrote: » Depraved wrote: » well, there are very successful games with those mechanics, so they don't hurt the game??? Those games had a different game[play goal than Ashes. It is fairly safe to say that essentially unlimited instanced content didn't hurt WoW. That doesn't mean it wouldn't hurt a game with a different gameplay goal. I was replying to you since I think what you said is incorrect, since at some point you have to stop adding things. you go into a direction and add things that move the game in that direction. you can have other good ideas and not add them because they would move the game in a different direction. This kind of thing fits in with my comment above - if it doesn't hurt the game, you add it. From a developer perspective though, this means you take in to account the resources that it takes to add it. One of the reasons basically every game has achievements these days is because they take basically no development time. I personally think they are stupid. However, the time it takes to add them to the game literally couldn't be spent better anywhere else. They are the easiest value add you attatch to a game once that game is made. Now, if someone said Ashes should add in a horse racing circuit with like 20 tracks all over the games world, racing seasons, prizes etc, then I would say it sounds cool, but perhaps doesnt fit in with Ashes all that well. Take the same idea and switch it to ship racing and that may well fit Ashes well - but now I would say that the considerable amount of development time to add it to the game would be better spent elsewhere. you are agreeing with me .-. also, there are things that don't hurt the game and u still shouldn't add them...
Depraved wrote: » you cant add everything that can be added in a way where it does not negatively impact other aspects of gameplay, that will cause feature creep.